How a Basketball Draft Simulator Works — and How to Draft Better in One
What a basketball draft simulator models, why the highest-rated pick is often the wrong one, and how to read a projected season without over-reading it.
The Blog
How our Android apps work, who they are for, and what to expect before you install — written by the team that builds them.
What a basketball draft simulator models, why the highest-rated pick is often the wrong one, and how to read a projected season without over-reading it.
A practical guide to logging protein on Android: what the official intake references say, why tracking habits collapse, and how to build one that lasts.
How Cantonese tones really work, why Jyutping and traditional characters matter, and what a realistic first month of study looks like for an adult beginner.
Showing 33 articles
Shōnen and seinen are publishing demographics, not genres. What isekai, mecha and slice of life describe, and why one show carries several labels.
ERA, WHIP, OBP, slugging, fielding percentage and WAR, each with the formula and a worked example, plus what every one of them fails to tell you.
What a point guard, shooting guard, small forward, power forward and centre each do, why the rulebook never mentions any of them, and what position means today.
What the 10-point must system means, when a round is 10-9 or 10-8, the four factors judges are told to weigh, and how three scorecards become a result.
Bullet hell and classic shoot 'em ups look alike and reward opposite instincts. Hitboxes, bullet speed, and why density is not difficulty.
Hue, value and saturation, why light and paint mix differently, and the colour schemes that work — without the art-school vocabulary.
Stratigraphy, radiocarbon, tree rings, written records and astronomy — how each dating method works, what it can and cannot establish, and why dates change.
The RDA, the AMDR, the label Daily Value and the athlete range answer four different questions about protein. Here is what each one was built for.
Balance is coverage, not averages. The team-level jobs every lineup has to cover, why overlap wastes picks, and how minutes turn depth into a real constraint.
What the four fasting patterns in the literature actually are, where names like 16:8 come from, and why the NIA says evidence is insufficient to recommend one.
Malay and Indonesian share most of their grammar and core vocabulary, then diverge in loanwords and false friends. Here is what differs and which one to study.
Base-100 multiplication, percentage reversal, unit conversion and root estimation — every method worked through, with the case where each one fails.
The six Russian cases, organised by the job each one does, with the animacy rule, the motion-versus-location split, and what beginners reliably get wrong.
How to read formation notation, what each common shape gives up to get what it wants, and why the formation you defend in is rarely the one you attack in.
Spaced repetition rests on two findings, not one. Here is what the research supports, what it does not, and how to use it without a scheduling algorithm.
MP4 and MKV are containers, H.264 and AV1 are codecs, and the difference explains most playback failures. A practical guide to fixing them on Android.
What changes when coloring moves to a screen, why anime line art is its own puzzle, and a working order that makes a finished page look better.
A good quiz question is one you nearly knew. How trivia difficulty should scale, what streaks really do, and how to get better at anime quizzes.
What ERA, WHIP and WAR are telling you on a draft card, what they leave out, and how to read a projected 162-game record without over-trusting it.
How a basketball career sim differs from a GM game, what the possession decisions are really asking, and how early choices compound across a whole career.
Why football rosters are a unit problem, what a no-refresh draft really tests, and how to read a simulated season record for what it actually measures.
A six-player roster plus a coach is the tightest draft puzzle in the genre. How to balance scoring against defence, and what an 84-game projection measures.
Khmer has no tones, which removes the barrier most beginners fear. The writing system replaces it — here is what the Khmer script actually asks of you.
Malay gives beginners a Latin alphabet, no tones and no verb conjugation. Here is what that buys you, and where the real difficulty actually hides.
The 33 letters of Russian sorted into what you already read, what will trick you and what is new, plus the stress and cursive problems nobody warns you about.
What the Thai writing system asks of a beginner: consonant classes, vowels that surround the letter, and five tones that are spelled rather than marked.
Mental arithmetic methods with every worked example checked, an honest account of what daily practice does, and a way to drill it in a few minutes.
Why the higher-rated fighter loses, how separate MMA and boxing simulators resolve a bout, and how to draft a stable that covers matchups, not ratings.
Net carbs never appear on a US Nutrition Facts label. Here is what the label really declares, how the subtraction works, and why two apps disagree.
Why the draw changes everything in a soccer draft game, how position fit differs from position coverage, and what a 38-game simulated campaign really measures.
How to read enemy fire instead of reacting to it, when to spend each ability, and what separates a fair bullet pattern from a cheap one.
What a chronology app teaches well, where its dates get slippery, how to tell documented fact from historians' interpretation, and how to check a claim.
Why the upgrade you skip matters as much as the one you take, how auto-fire makes movement the whole skill, and how to push a run deeper.