Key takeaways
- In survival block games, the first base exists to protect you and store what you gather; Minecraft players build shelters to survive the night.
- Pick a site close to the resources you need first, and build small: a 5 × 5 hut with three-block walls and a roof takes 71 blocks.
- Plan storage from the start: whatever you cannot carry on a trip has to live somewhere.
- In Minecraft, monsters spawn in darker areas, so lighting a base matters; check whether your game works the same way.
- Grow the base in stages, from shelter to workshop to the larger builds that, Wikipedia notes, players often make once they survive comfortably.
In a survival block-building game, the first real project is a base. It does not need to be beautiful. It needs to keep you safe, hold what you gather and give you somewhere to come back to. This guide covers how to plan one, drawing on Wikipedia's descriptions of survival and sandbox games, with Minecraft, which Wikipedia calls the most successful example of a sandbox game, as the reference point.
What a first base is for
Wikipedia's article on sandbox games describes Minecraft at its core as a survival game in which players collect resources to build tools and construct shelters to protect them from hostile creatures. Its article on survival games adds that players start with crude shelters for protection and, as they gather more resources and survive more readily, go on to build massive structures. A starter base, then, has three jobs:
- Shelter: a safe place when the world turns dangerous.
- Storage: somewhere to keep what you gather.
- A return point: a fixed place to come back to between trips.
Everything else can wait.
Choosing a site
Before placing a block, think about the first few trips. Build close to the resources you will need most at the start, usually wood and stone, so early runs are short. Choose ground you can recognise from a distance, so that you can find your way back after exploring. Flat ground is quicker to build on than a slope, while building into a hillside can save on wall blocks. None of these is a rule; they are trade-offs between time, materials and safety.
Sizing the first shelter
Small is the right size for a first base, because every block must be gathered. A useful benchmark:
| Part | Blocks |
|---|---|
| Walls: a 5 × 5 square, 16 blocks per layer, three layers | 48 |
| Flat roof over the 5 × 5 square | 25 |
| Minus a doorway two blocks high | −2 |
| Total | 71 |
That leaves a 3 × 3 floor inside, enough for a few storage spots and a place to craft. If materials are short, a 4 × 4 square with three-block walls takes 12 blocks per layer, 36 for the walls and 16 for the roof: 52 blocks, or 50 with the doorway, for a 2 × 2 interior.
Size pays off later. A 7 × 7 hut built the same way takes 24 blocks per wall layer, so 72 for the walls and 49 for the roof: 119 blocks with the doorway. That is about 1.7 times the materials of the 5 × 5 hut for a 5 × 5 interior, almost three times the floor space. Bigger bases give more floor per block, which is why expanding makes sense once gathering is easy.
Storage from day one
Plan storage early. Whatever you cannot carry on a trip has to live somewhere, so a base is also a warehouse. Group things by type, such as building blocks, tools and food, so you can find them when you return in a hurry.
Light and the night
In Minecraft, Wikipedia explains, monsters spawn in darker areas outside a radius around the player, depending on the difficulty setting, which is why players build shelter to get through the night. That makes light part of base design there: a lit interior and lit surroundings make the area around a base safer. Not every block-building game uses the same rules, so check how monsters appear in the game you are playing before relying on any one trick.
Growing in stages
Once shelter and storage work, expand in steps:
- Shelter: the first hut.
- Workshop: room to craft and store more.
- Projects: the larger builds that, Wikipedia notes, often model real or fictional buildings.
Each stage should pay for the next: gathering trips made easier by a better base bring back the materials to improve it further. How crafting systems work explains why that loop is so compelling.
Your first base in Block World RPG
In Block World RPG Craft & Build, building a base is the second step of the loop set out on the app's page, after starting a world: craft tools and build somewhere to return to between trips for dungeons, monsters and dragons. Its store screenshots show an inventory and backpack, so think about what stays at home and what travels. If you want to build without combat pressure first, its store screenshots show a peaceful survival option and a creative mode with unlimited blocks and flight; creative versus survival mode helps you choose, and the Block World RPG guide covers the trips that follow. It is an original Reign Creative game, not affiliated with Minecraft or any other block-building game, and one of our anime and creative apps. City builders reward the same habit of planning before building, which city builder tips for beginners explores.
Good to know
Frequently asked questions
How big should a starter base be?
Where should I build my first base?
Why does lighting matter in a block-building base?
When should I build a bigger base?
Sources
- Minecraft (opens in a new tab)Wikipedia — accessed
- Survival game (opens in a new tab)Wikipedia — accessed
- Sandbox game (opens in a new tab)Wikipedia — accessed
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