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Basketball Shot Selection: Points Per Shot and the Case Against Long Twos

How to judge a shot by its expected points: shots at the rim, mid-range jumpers and threes compared, eFG% and true shooting, and when a 'bad' shot is right.

By Published 3 min read

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AI-assisted article. Drafted with AI tools from the sources cited below and checked by automated tests and an AI editorial review. No person has reviewed it yet. How we write and check articles.

Key takeaways

  • A shot's value is its make probability times its points: a 40% two is worth 0.80 points, a 36% three 1.08.
  • To beat a 40% mid-range jumper, a three only needs to go in about 27% of the time.
  • Analytics-driven teams, as Wikipedia notes of Daryl Morey's approach, favour threes and layups over mid-range jumpers.
  • eFG% adjusts for the extra point of a three; true shooting also counts free throws, weighting each attempt at 0.44 of a shot.
  • Context still matters: the shot clock, the defender and the score can make a lower-value shot the right one.

Every possession ends with a decision: shoot now, pass for a better look, or attack the basket. Good shot selection means choosing the shot that is worth the most points on average, not the one that feels best. Basketball analytics put a number on that idea: expected points per attempt.

Expected points: the one formula

A shot's value is the chance it goes in multiplied by the points it is worth:

Expected points = make probability × point value

Illustrative numbers for typical shots:

Shot Make rate (example) Points Expected points per attempt
Layup or dunk at the rim 60% 2 1.20
Long mid-range two 40% 2 0.80
Above-the-break three 36% 3 1.08
Corner three 39% 3 1.17

The make rates are examples, but the shape is the point: the long two is the worst value on the table, because it is harder than a layup yet worth no more. A three only needs to go in about 26.7% of the time to match a 40% mid-range jumper: 0.80 ÷ 3 = 0.267.

Why corner threes stand out

The three-point line is not the same distance everywhere. Wikipedia notes the NBA line is 23 ft 9 in at the top but 22 ft in the corners, a distance it has used since the 1997–98 season. That makes the corner the shortest three on an NBA floor, for the same three points. Basketball offense types shows how systems create them.

How analytics changed the game

Wikipedia describes the basketball philosophy of executive Daryl Morey, heavily reliant on analytics, as favouring three-point field goals and layups over mid-range jumpers, and notes he co-founded the MIT Sloan Sports Analytics Conference. Wikipedia's article on the three-point shot also credits Stephen Curry with inspiring teams to use the three far more heavily, including from well beyond the arc. The same article says NBA three-point attempts have become increasingly frequent, particularly from mid-2015 onwards.

Measuring a shooter: eFG% and true shooting

Plain field goal percentage treats a three like a two. Two adjusted measures fix that:

Measure Formula What it adds
Effective field goal % (eFG%) (FG + 0.5 × 3P) ÷ FGA The extra point a three is worth
True shooting % (TS%) PTS ÷ (2 × (FGA + 0.44 × FTA)) Free throws, each attempt weighted at 0.44 of a shot

Worked example. Two players each score 20 points:

  • Player A: 10 of 20 on twos, no threes, no free throws. eFG% = 10 ÷ 20 = 50%.
  • Player B: 7 of 14, including 6 threes. Points: 1 two (2) + 6 threes (18) = 20. eFG% = (7 + 3) ÷ 14 = 71%.

Same points, very different cost in possessions. Wikipedia explains the idea behind eFG%: it shows the percentage a two-point-only shooter would need to match the output. A pure two-point shooter would have to make 10 of Player B's 14 attempts, about 71%, to score the same 20 points. Basketball advanced stats explained covers these measures and others.

When the "wrong" shot is right

Expected points describe averages, not every possession:

  • Shot clock. With two seconds left, a contested long two beats a shot-clock violation, which is worth zero.
  • Defender. A wide-open mid-range jumper for a strong shooter can be worth more than a contested three.
  • Game state. Down three with seconds left, a two cannot tie the game unless it comes with a foul and a made free throw.
  • Free throws. Attacking the rim can also draw fouls, and the free throws that follow add points without a field-goal attempt, which is why true shooting counts them. Wikipedia notes that big men who score around the basket and draw free throws at a high rate can post high true shooting percentages for exactly that reason.

Reading your own shot selection

The box score shows makes and attempts by type; how to read a basketball box score explains the columns. Track where your attempts come from, and whether your eFG% rises when you cut long twos. Efficiency also changes how milestones should be read; double-doubles and triple-doubles shows why a big stat line is not always an efficient one.

In Basketball Career Pro League, one of our sports career games, you take the shots yourself and see the results in the box score after each game; the game guide explains how training feeds your shooting.

Good to know

Frequently asked questions

Why do analytics favour threes and layups over mid-range shots?
Because of expected points. A layup goes in often and a three is worth more, while a long two is both harder than a layup and worth only two. Wikipedia describes Daryl Morey's analytics-based philosophy as favouring three-point field goals and layups over mid-range jumpers.
How do you calculate points per shot?
Multiply the chance the shot goes in by its point value. A two-pointer made 50% of the time is worth 1.00 point per attempt; a three made 35% of the time is worth 1.05.
What is the difference between eFG% and true shooting percentage?
eFG% adjusts field goal percentage for the extra point a three is worth: (field goals + 0.5 × threes made) ÷ field goal attempts. True shooting also includes free throws: points ÷ (2 × (FGA + 0.44 × FTA)).
Is a mid-range shot ever a good shot?
Yes. Expected points compare typical shots, but a wide-open mid-range jumper for a strong shooter can beat a contested three, and late in the shot clock any decent look beats a turnover.

Sources

  1. Effective field goal percentage (opens in a new tab)Wikipedia — accessed
  2. True shooting percentage (opens in a new tab)Wikipedia — accessed
  3. Three-point field goal (opens in a new tab)Wikipedia — accessed
  4. Daryl Morey (opens in a new tab)Wikipedia — accessed

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