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Brain Training Games

The brain-training industry made a large promise — that playing games would make you broadly smarter — and the evidence did not support it. What the evidence does support is narrower and more useful: you get better at the thing you practise, and that improvement transfers only weakly, if at all, to tasks that look different.

That is not a reason to stop practising. It is a reason to practise deliberately. If you want to be faster at arithmetic, drill arithmetic. If you want to hold more in working memory during a task, train that task. The honest framing makes the activity more useful, not less, because it points you at practice that matches the thing you actually want to improve.

These articles cover routine design, session length, difficulty progression, how to read a score history without fooling yourself, and what the major studies and regulatory findings actually said.

Where to start

  • Read the evidence guide first

    The cornerstone article covers the far-transfer problem and the regulatory action taken against overclaiming. It sets the expectations everything else here assumes.

  • Design a routine you will repeat

    Short and frequent beats long and occasional, mostly because it survives contact with a normal week. The routine articles cover what that looks like in practice.

  • Read your own data sceptically

    Early score gains are largely task familiarity. The progress-tracking articles cover how to tell learning from warm-up.

Start here

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