The 84-Game Season: Why Hockey Added Two Games, and Has Any Team Ever Gone Unbeaten?
The NHL plays 84 games in 2026-27, its first 84-game season since 1993-94. What changed, why, what it does to records, and whether any team has gone unbeaten.
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The NHL plays 84 games in 2026-27, its first 84-game season since 1993-94. What changed, why, what it does to records, and whether any team has gone unbeaten.
How an NHL offer sheet works: who is a restricted free agent, the qualifying offer, salary arbitration, the seven-day right to match and pick compensation.
Offside in hockey means entering the attacking zone before the puck. How the skates decide it, the delayed offside tag-up, video review and soccer's version.
Where the offside line sits in open play and at tackles, rucks, mauls, scrums and lineouts, how players get back onside, and what an offside costs.
OPS+, wRC+ and ERA+ all set 100 as league average. What each one adjusts for, how each is calculated, and why two can disagree about the same hitter.
Out of bounds or lost means stroke and distance. How the three-minute search, the provisional ball and the two-stroke E-5 local rule work, with worked counts.
How a soccer penalty shoot-out works under Law 10: who may kick, reducing to equate, five kicks then sudden death, goalkeepers and the 2026/27 double touch.
A no-hitter allows no hits; a perfect game allows no baserunners at all. How each is defined, why 50 no-hitters were erased in 1991, and where a shutout fits.
How offences count backs, tight ends and receivers, what 11, 12 and 21 personnel mean, how defences answer them, and what that means for a roster.
How the pick and roll works, what makes a screen legal, the reads for the ball-handler and screener, and what drop, switch, hedge, blitz and ice each give up.
For the 2026 MLB season: 15 seconds with the bases empty, 18 with runners on, two disengagements per batter, shift limits and the extra-innings runner.
Most hitters do better against opposite-handed pitchers. Why the platoon advantage exists, how big it is, why small splits mislead and what reverse splits mean.
What PER, Win Shares and Box Plus/Minus measure, how each is built from the box score, why they can disagree about one player, and which suits which question.
What pressing and counter-pressing mean, the triggers teams press on, and how analysts measure it — from PPDA to tracking-based pressing intensity.
How promotion and relegation work in an open soccer pyramid, why closed leagues use drafts, caps and revenue sharing instead, and what economists have found.
Why an outstanding season is usually followed by a merely good one, how much of a record is luck in different sports, and how to read a career year.
Why youth teams over-select players born early in the selection year, how large the effect is by sex, age and level, and what fixes such as bio-banding change.
What an RPO and a play-action pass each ask one defender to decide, why the run is real in one and fake in the other, and the lineman rule that separates them.
How rugby union's 4-2-0 table works, when try and losing bonus points are awarded, how the French and Super Rugby variants differ, and what each rewards.
From tackle to ruck to maul: the laws behind rugby's breakdown, including tackle height, jackling, hands in the ruck, the use-it call and rolling mauls.
How Pro Rugby Career Sport Sim works: picking a position and role, training toward one goal at a time, and reading carries, metres and tackles after a match.
How the 50:22 works and when it does not, 22-metre versus try-line drop-outs, the mark, and the 2024 and 2026 changes to kick chases and in-goal restarts.
How a rugby union scrum is formed and fed, crouch-bind-set and the brake foot, scrum offences, lineout numbers, lifting, quick throws and uncontested scrums.
Sevens is rugby union under World Rugby's variations: seven a side, seven-minute halves, drop-kick conversions and two-minute yellow cards on a full-size pitch.