Draft & GM game
40-0 MMA & Boxing Fight Draft
Draft fighters across eras and weight classes, then let separate mixed martial arts and boxing simulators settle every bout.
Sport hub · 22 guides · 5 calculators
Mixed martial arts and boxing are scored by judges round by round, and most of the confusion around them comes from that: why a fighter who threw more can lose a decision, what the 10-point must system actually rewards, and how three judges watching the same fight can return three different cards. These guides cover judging, weight classes, records, stances and the style matchups that decide fights.
They sit alongside 40-0 MMA & Boxing Fight Draft, our fight draft game, which simulates mixed martial arts and boxing separately: mixed martial arts bouts end by knockout, technical knockout, submission or decision, while boxing adds draws and judges’ scorecards. The guides explain the real sports first, then how a simulator decides a bout.
Draft & GM game
Draft fighters across eras and weight classes, then let separate mixed martial arts and boxing simulators settle every bout.
40-0 MMA & Boxing Fight Draft is a draft and GM game for a stable of fighters. You draft from separate mixed martial arts and boxing pools, weighing ratings, records, eras and weight classes, then sign fighters, manage contracts and move contenders toward title shots, with seven ways to draft.
The boxing scoring guide and the MMA judging guide explain the 10-point must system and why scorecards disagree.
The weight classes guide explains how fighters are grouped, and the records guide explains what a line such as 30-2-1 (18 KO) means.
Striking against grappling and southpaw against orthodox are the matchups a fight simulator has to model; the style matchups guide explains how ours does it.
What the 10-point must system means, when a round is 10-9 or 10-8, the four factors judges are told to weigh, and how three scorecards become a result.
Why boxing has four world champions per division, what unified, undisputed, lineal, interim and super titles mean, and what US law asks of sanctioning bodies.
How a pro boxing bout runs under the unified rules: three-minute rounds, the mandatory eight count, no standing eight or three-knockdown rule, and fouls.
Boxing and MMA rules side by side — round length, gloves, targets, the clinch, the ground, knockdowns and scoring — and what each difference changes in a fight.
All 17 pro boxing divisions with limits in pounds and kilograms, the WBC's extra bridgerweight class, and why sanctioning bodies and commissions differ.
What separates a knockout from a technical knockout in boxing and MMA, and how submissions, technical decisions, disqualifications and no contests work.
How MMA submissions split into chokes, joint locks and compression locks, what the current Unified Rules ban, and how a tap or technical submission is recorded.
What the ABC Unified Rules of MMA (version 8.2026) allow and forbid, how the grounded-fighter test works, and where the 12-6 elbow stands now.
The ten-point must system, the criteria hierarchy judges are told to apply, and the structural reasons three judges can see three different rounds.
The complete unified-rules weight class table with pound limits, why the bands are uneven, and how catch weight and weight misses are handled.
What each number in a boxing record means, what a no-contest does to it, and why an unbeaten record can say less than it appears to.
A card is a matchmaking exercise: ranking, styles, weight and stakes all decide the order. What the terms mean and how a card gets assembled.
Drafting fighters rewards style coverage and weight-class spread over star power. How to build a stable that keeps winning matchups.
Opposite stances change lead-foot position, angles and which punches land. Why southpaws trouble orthodox fighters and how that gets neutralised.
The oldest question in mixed martial arts. What each discipline controls, where the fight is decided, and why neither wins by default.
Why the higher-rated fighter loses, how separate MMA and boxing simulators resolve a bout, and how to draft a stable that covers matchups, not ratings.
How each classic boxing style uses distance and tempo, how out-boxers, swarmers, sluggers and boxer-punchers win rounds, and where each one is exposed.
What reach measures, what studies of 2,229 MMA bouts and 182 heavyweight title fights found, why the effect is smaller than it looks, and how to weigh it.
Which fighters retired with no losses, how draws and no contests affect a record, and the arithmetic that makes an unbeaten career so rare in boxing and MMA.
What a combat-sports manager actually controls, how contracts and rankings are regulated in the real sport, and how that shapes a GM mode in a fight game.
Styles make fights, but turning that into code means deciding what a style is. How we modelled it, and what the model cannot represent.
These use our MMA and boxing app as the example, but the ideas apply to every sport. More are collected on the sports index.
How round robin, single and double elimination and Swiss systems work, how many games each needs, and how much luck each format leaves in the result.
The boxing and MMA weight class for any weight, in pounds and kilograms, from four published weight tables.
Open the calculatorScore three judges’ cards round by round under the 10-point must system, add point deductions, and see the decision.
Open the calculatorAny sport
A fair random draft order, and every team’s pick numbers in a snake, 3RR or straight draft.
Open the calculatorAny sport
The chance of a perfect or unbeaten season from one game’s chance of a win (and of a draw), with the assumptions stated.
Open the calculatorAny sport
The expected score and rating change for one result, by Elo’s formula, FIDE’s chess regulations or FIFA’s world ranking method.
Open the calculatorGood to know