How the FIFA World Ranking Works: The Elo-Style "SUM" Formula, Step by Step
How the FIFA men's world ranking is calculated: the Elo-style SUM formula, match importance values, shoot-out and knockout rules, and worked examples.
Any sport · Calculator
An Elo rating turns the gap between two ratings into an expected score — the average result the stronger side should achieve against the weaker — and then moves both ratings by how far the actual result beat or missed that expectation. Chess federations use it, and FIFA’s men’s world ranking is built on it.
Choose a method, enter the two ratings and the result, and the calculator shows each side’s expected score and new rating. Each method follows its publisher’s own rules: Elo’s formula as US Chess states it, FIDE’s table and K-factors, or FIFA’s weighting by the importance of the match.
By Reign Creative LLCPublished More in the sports hubs
One game or match between two sides, rated before it was played.
Expected score, A0.240out of 1
Expected score of A against B
EA = 1 ÷ (1 + 10−(RA − RB) ÷ 400)
New rating after the game
R′A = RA + K × (SA − EA)
S is the actual score — 1 for a win, ½ for a draw, 0 for a loss — and K sets how far a single result can move a rating. These are formulas (1) and (2) in Glickman and Jones’s account of the Elo system, and the “standard winning expectancy” and rating formula in US Chess’s published rating procedure. With one K for both sides, what one side gains the other loses.
The expected score is an average, not a win probability: a player expected to score 0.24 may get there through draws as well as wins. Glickman and Jones make the point that the formula is a probability only when every game has a winner.
| Method | Expected score | How much a result counts | Rounding and limits |
|---|---|---|---|
| Elo’s formula | Formula, 400-point scale | K — US Chess works it out from the games a rating is based on | None in the formula itself |
| FIDE (chess) | Table 8.1.2, in hundredths | K = 40, 20 or 10 by experience and rating | Gap capped at 400 below 2650; change rounded, .5 away from zero |
| FIFA (SUM) | Formula, 600-point scale | Match importance I, from 5 to 60 | Shoot-out 0.75 / 0.5; no points lost in final-competition knockout rounds |
The three convert the same rating gaps into similar, but not identical, expected scores:
| Rating gap | Elo’s formula (400) | FIDE table | FIFA (600) |
|---|---|---|---|
| 0 | 0.500 | 0.50 | 0.500 |
| 50 | 0.571 | 0.57 | 0.548 |
| 100 | 0.640 | 0.64 | 0.595 |
| 200 | 0.760 | 0.76 | 0.683 |
| 300 | 0.849 | 0.85 | 0.760 |
| 400 | 0.909 | 0.92 | 0.823 |
| 600 | 0.969 | 0.92 | 0.909 |
The FIDE column is for a player rated below 2650, so the 600-point gap counts as 400. On FIFA’s wider scale the same gap is worth less: 200 points is 0.683 rather than 0.760.
Elo’s formula. Glickman and Jones’s example pairs players rated 1500 and 1700: the 1500 player’s expected score is 0.240 — their “about 0.24”. If the 1500 player wins and K is 20, the change is 20 × (1 − 0.240) = +15.2, and the 1700 player loses the same.
FIDE. An illustrative game: a player rated 2100 with K = 20 draws with one rated 2300 with K = 10. The 200-point gap reads .24 and .76 from table 8.1.2, so the lower-rated player gains (0.5 − 0.24) × 20 = 5.2, rounded to +5, and the higher-rated player loses (0.5 − 0.76) × 10 = -2.6, rounded to −3. With different K values the two changes do not cancel.
FIFA. FIFA’s own example: a team on 1300 points beats a team on 1500 in a continental qualifier, where I = 25. Its expected result is 0.317, so it gains 25 × (1 − 0.317) = 17.07 points — the 17 FIFA quotes — and moves to 1317.07, while the other team drops to 1482.93.
For how simulators use ratings without letting them decide everything, read how sports simulation engines work.
40-0 MMA & Boxing Fight Draft weighs ratings, records, eras and weight classes when you draft, and its simulators settle each bout on style as well as ratings — so, just as an expected score below 1 implies, the higher-rated fighter does not always get the nod.
Reign Creative LLC makes 40-0 MMA & Boxing Fight Draft, so we have a commercial interest in it. It is not affiliated with, or endorsed by, any league, team, players’ association or athlete.
Good to know
League, governing-body and team names appear here only to identify the formulas and rules being used. Reign Creative LLC's sports games and calculators are not affiliated with, endorsed by or licensed by any league, team, players' association or athlete, and all names and marks belong to their owners.
How the FIFA men's world ranking is calculated: the Elo-style SUM formula, match importance values, shoot-out and knockout rules, and worked examples.
Inside a sports sim: how ratings become probabilities, where randomness enters, the two main engine designs, and what a simulated record does and does not mean.
Why a better roster still loses, how season length compounds small edges, and how many runs you actually need before a simulated result means anything.
Styles make fights, but turning that into code means deciding what a style is. How we modelled it, and what the model cannot represent.
Ranking points are awarded by round and tournament tier, then drop off a rolling window. Why defending a result matters as much as winning a new one.
Any sport
The chance of a perfect or unbeaten season from one game’s chance of a win (and of a draw), with the assumptions stated.
Open the calculatorTennis
The chance of holding serve and of winning a tie-break, a set and the match, from each player’s share of points won on serve.
Open the calculator