Career sim
Car Racing - Pro Career Racer
A motorsport career sim: begin in karting, then manage tyres, fuel, pit stops and racing lines through live race decisions as you chase a championship.
Sport hub · 12 guides
A motor race is decided as much by rules and strategy as by speed. Flags and safety cars control the track, qualifying sets the grid, a points system turns finishing positions into a championship, and tyres, pit stops and the weather decide how a race unfolds. These guides explain those rules, mostly as Formula 1’s regulations set them out, and the techniques behind them: the racing line, slipstreaming and car setup.
They sit alongside Car Racing - Pro Career Racer, our motorsport career game, which starts in karting and junior racing and leaves the steering to a race simulation while you make the race-day calls.
Career sim
A motorsport career sim: begin in karting, then manage tyres, fuel, pit stops and racing lines through live race decisions as you chase a championship.
Car Racing - Pro Career Racer is a decision game, not a driving game: during a simulated race you choose when to attack, defend or hold position, how to brake into a corner, which line to take and when to pit, while tyres, fuel, weather and cautions change the picture. Every circuit is fictional.
The flags guide explains what each flag tells a driver, and the safety car guide covers what happens when the race is neutralised.
The qualifying guide explains how the grid is set, and the points-systems guide how results become a championship.
The guides to tyre strategy, the undercut and overcut, wet-weather racing, the racing line, slipstreaming and car setup explain the choices that decide a race, and the career-ladder guide shows how drivers rise from karting.
What each racing flag means under the FIA's 2026 Appendix H: yellow and double yellow, red, blue, white, green, chequered, black and the warning flags.
How Formula 1 qualifying sets the grid under the FIA's 2026 rules: Q1, Q2 and Q3 timings, who is knocked out, the 107% rule, sprint qualifying and tie-breaks.
How Car Racing - Pro Career Racer works: a karting-to-championship career, live race decisions on tyres, fuel and pit stops, teams and rivals, and its limits.
The single-seater ladder from karting through F4, Formula Regional, F3 and F2, and the FIA Super Licence: the 40-point rule, age limit and points by series.
The basics of race car setup: downforce versus drag, understeer and oversteer, anti-roll bars, camber and tyre wear, and why F1 parc fermé limits changes.
Why the racing line is fastest: the outside-apex-outside arc, the physics of radius and speed, late versus early apexes, linked corners and trail braking.
How championship points work under F1's 2026 rules: 25-18-15 down to 1, shortened races, sprint points, count-back tie-breaks, and how the system evolved.
How tyre strategy works under F1's 2026 rules: soft, medium and hard compounds, the two-compound rule, set allocations, one-stop versus two-stop and wet tyres.
How the safety car and virtual safety car work under the FIA's 2026 F1 rules: when each is used, gaps and overtaking, lapped cars, pit stops and the restart.
How slipstreaming works: the low-pressure wake, why both cars can go faster, dirty air in corners, NASCAR drafting, and F1's 2026 Overtake mode.
The undercut stops early to gain on fresh tyres; the overcut stays out to gain on clear track. How each works, with worked numbers, and what makes it fail.
How rain changes motor racing: aquaplaning, intermediate and full wet tyres, the crossover to slicks, safety-car starts, rear lights and shortened-race points.
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