Career sim
Cricket Sport Career Simulator
A cricket career simulator: create your cricketer, develop batting, bowling and fielding, and make the match decisions that move a career forward.
Sport hub · 26 guides
Cricket is governed by the Laws of Cricket, written by the MCC, and by playing conditions that the ICC publishes for each international format. A match is played between two sides of eleven players, and almost everything else — how runs are scored, the ten ways a batter can be dismissed, what counts as a no-ball or a wide, how long a match lasts — depends on the Law or playing condition in force. These guides explain the rules first, then the formats, the statistics and the roles players take.
They sit alongside Cricket Sport Career Simulator, our cricket career game, in which you create one cricketer, choose their role and style, and develop batting, bowling and fielding skills as the career builds.
Career sim
A cricket career simulator: create your cricketer, develop batting, bowling and fielding, and make the match decisions that move a career forward.
Cricket Sport Career Simulator follows one player rather than a team: you make the key decisions in a match while fast simulation handles the rest, and develop skills from batting technique and scoring to pace and spin bowling, fielding and cricket IQ between matches.
The beginner’s guide to the rules covers the basics; the scoring guide explains runs and extras, and the guide to ways of getting out walks through every dismissal, with LBW, no-balls and wides covered on their own.
The formats guide compares Test, one-day and T20 cricket, and the guides to the follow-on, draws, powerplays, the super over, net run rate and the DLS method explain the rules each format adds.
The guides to player roles, fielding positions, batting shots, pace and spin bowling and cricket statistics explain what each player does and how their contribution is measured.
Cricket from scratch under the 2026 Laws: 11-player sides, the 22-yard pitch, six-ball overs, runs and boundaries, how wickets fall and who wins.
Test, ODI and T20 cricket compared under the ICC's October 2026 playing conditions: innings, overs, bowler limits, balls, results and how each changes tactics.
Every way to score in cricket under the 2026 Laws: runs, fours and sixes, wides, no balls, byes, leg byes, penalty runs and overthrows, with a worked over.
How long cricket matches last under the ICC's October 2026 rules: six-hour Test days, 7.5-hour ODIs, three-hour T20Is, and what shortens or stretches them.
All ten dismissals under the 2026 Laws of Cricket: which count for the bowler, which can happen off a no ball or wide, and how common each one is.
The five core cricket statistics: batting average, batting strike rate, bowling average, economy rate and bowling strike rate, with worked calculations.
How net run rate is calculated under the ICC's October 2026 conditions, why an all-out side is charged its full overs, converting balls, and a worked table.
Why Tests use red balls, white-ball cricket uses white and day/night Tests use pink; how balls are made; the three makers; and the 2026 Size 1, 2 and 3 balls.
Law 5's cricket bat rules: 38-inch length, 4.25-inch width, depth and edge limits, the bat gauge, Types A to D, and the 2026 change on laminated bats.
The main cricket batting shots: front and back foot, straight-bat drives and glances, cross-bat cuts, pulls, hooks and sweeps, plus the switch hit.
How Cricket Sport Career Simulator works: creating a cricketer, the skill groups, match decisions and simulation, career goals and rivals, and its limits.
How cricket fielding positions are named, where slip, gully, point, cover and fine leg stand, attacking and defensive fields, and the Laws that limit them.
Cricket's milestones explained: fifties, centuries and double hundreds, century partnerships, five-wicket hauls, hat-tricks, maidens, and the duck.
Who does what in a cricket XI: openers, the middle order, the tail and nightwatchmen, strike bowlers, all-rounders, wicket-keepers and the captain.
Every umpire signal in the 2026 Laws of Cricket, from out, four and six to bye, leg bye, short run and penalty runs, plus the ICC's free hit and review signals.
How DLS resets targets in rain-hit ODIs and T20s: overs and wickets as resources, par scores, a worked target, minimum overs and why the method exists.
The follow-on under Law 14: the 200-run lead in five-day Tests, 150 in three- or four-day games, how captains decide, and the four Tests won after following on.
Why five days of Test cricket can end with no winner: Law 16, the race between overs and wickets, declarations, the last hour, and how draws differ from ties.
How the 22-yard strip shapes a match: green, flat and dry pitches, how surfaces wear over five days, what the Laws allow groundstaff to do, and ICC ratings.
The ICC's October 2026 DRS rules: who can review, the 15-second limit, reviews per innings in each format, the technology used and when umpire's call applies.
Leg before wicket under Law 36 of the 2026 Laws: the five conditions, pitching outside leg, the no-shot rule, and how DRS ball-tracking and umpire's call apply.
What makes a no ball or a wide under the 2026 Laws: front and back foot, high full tosses, throwing, head-height bouncers, free hits and the penalties.
Pace and spin bowling compared: speed ranges, swing and seam versus turn and drift, conditions that suit each, field settings, and the ICC 15-degree rule.
How powerplays work under the ICC's October 2026 rules: the 30-yard circle, ODI phases of 10, 30 and 10 overs, the T20 six-over powerplay, shorter games.
The four types of spinner and their variations: leg break, googly, top spinner, flipper and slider; off break, arm ball and doosra; and how they deceive.
The ICC's October 2026 Super Over procedure: six balls, two wickets, who bats first, reviews and the ball, repeat Super Overs, and the end of count-back.
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