Career sim
Golf Career Simulator Pro Tour
Build a golfer, choose how to play each hole, and chase rankings and trophies across full tour seasons.
Sport hub · 23 guides · 3 calculators
Golf is the one sport here with a handicap system built in. The World Handicap System, run by the USGA and The R&A, turns your scores into a Handicap Index so that players of different ability can compete fairly, and its Rules of Handicapping publish the formulas — score differentials, Slope Rating, course handicap. These guides cover scoring, handicaps, course management, tournament formats and how a professional event cuts its field.
They sit alongside Golf Career Simulator Pro Tour, our golf career game, in which you decide how to play each hole rather than timing a swing, build a golfer across seven skills, and chase rankings through multi-round events with cuts, ties and playoffs.
Career sim
Build a golfer, choose how to play each hole, and chase rankings and trophies across full tour seasons.
Golf Career Simulator Pro Tour is a decision game, not a swing game: each shot is a choice made from the hole, the lie, the distance, the wind and your golfer’s strengths. Finishes feed rankings, earnings and reputation, which decide the events you can enter next season.
How golf scoring works covers par, birdies and stroke play; the handicap guide explains what the number says, and the Handicap Index and course handicap calculators work it out under the World Handicap System.
Club gapping and course management explain how good players avoid big numbers, and the strokes gained guide explains how that is measured.
The guides to cuts, Q-school and tour eligibility explain how a professional season is structured.
Par, birdie, bogey, stroke play versus match play, and how a four-round tournament total is built — the scoring vocabulary explained from first principles.
Free relief from cart paths, sprinkler heads, ground under repair, puddles and embedded balls, and how to find the nearest point of complete relief.
Red or yellow stakes decide your options. How Rule 17 works: playing it as it lies, the one-stroke relief options, point X and the mistakes to avoid.
How golf breaks ties: who picks the method, how sudden-death and aggregate playoffs work, how a scorecard count-back is done, and why short playoffs are random.
The few Rules of Golf that decide most first rounds: penalty sizes, lost balls, water, unplayable lies, free relief, scorecards and ready golf.
Par is set hole by hole from length ranges in the World Handicap System, adjusted for elevation, lay-ups, wind and design — and it is not a difficulty rating.
How match play is scored: holes up, all square, dormie, results like 3 and 2 or 1 up, concessions, extra holes and handicap strokes in a match.
Out of bounds or lost means stroke and distance. How the three-minute search, the provisional ball and the two-stroke E-5 local rule work, with worked counts.
Declaring a ball unplayable costs one stroke and gives you three options, four in a bunker. How each works, and when taking one saves strokes.
Golf's 18-hole round began at St Andrews in 1764 and spread slowly. The documented history, and where par, bogey, birdie, eagle and albatross came from.
Exemptions, ranking averages and qualifying are three doors into a tournament field. How each works, and why a poor season narrows next year's schedule.
A handicap is a measure of demonstrated potential, not average score. How it is calculated, why it moves slowly, and what it is used for.
Stroke play, match play, Stableford, scramble, best ball and shotgun starts: what each format changes about how you should actually play.
Qualifying school is the route onto a tour for players without status. How the stages work, what a card is worth, and what happens if you miss.
What a tournament cut is, how the cut line is set, what happens to players who miss it, and why the first two rounds are about survival rather than scoring.
The traditional golf stats worth tracking, defined precisely: greens in regulation, fairways, putts, scrambling, sand saves and penalties, and what each misses.
Strokes gained compares each shot against a baseline. How the four categories work, what the numbers mean, and where the statistic misleads.
Gapping is about even spacing, not maximum distance. How to map your real carry numbers and find the yardages you cannot currently cover.
A golf career decided by course management rather than swing timing — how skills, conditions, cuts and rankings interact in Golf Career Simulator Pro Tour.
How to choose a target, when aggression is priced correctly, and why the biggest scoring gains come from avoiding trouble rather than from hitting better shots.
Momentum is real in some settings but narrower than it feels. The 1985 hot hand fallacy study, the 2018 correction, and what both mean for streaks.
Pressure is easy to talk about and hard to code. What we tried, what felt unfair, and where we landed on representing nerves on a final green.
These use our golf app as the example, but the ideas apply to every sport. More are collected on the sports index.
A decision guide across six sports career simulators: which sport suits which player, how session length differs, and who each one is wrong for.
Score differentials and an estimated Handicap Index under the World Handicap System.
Open the calculatorThe strokes a Handicap Index gives you on a set of tees, and the playing handicap for a format.
Open the calculatorStableford points hole by hole and in total, with Playing Handicap strokes allocated by stroke index.
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