How the Offside Rule Works
Offside position versus offside offence, the moment the ball is played, and the exceptions — the soccer rule that confuses most people, explained from Law 11.
298 articles · page 12 of 13
Articles 265–288 of 298, newest first. The introduction to this reading list, its topic hubs and the guides other articles cite most are on the first page.
Offside position versus offside offence, the moment the ball is played, and the exceptions — the soccer rule that confuses most people, explained from Law 11.
A decision guide across six sports career simulators: which sport suits which player, how session length differs, and who each one is wrong for.
Why career modes include injuries, what they actually model, and the decisions that reduce their cost — availability as a skill rather than as luck.
The complete unified-rules weight class table with pound limits, why the bands are uneven, and how catch weight and weight misses are handled.
How slugging percentage and OPS are calculated, why adding two rates with different denominators is a compromise, and what OPS is genuinely good for.
What plus/minus actually counts, why deployment distorts it, and which hockey statistics tell you more about a player than about the team around them.
What happens when a hockey team is short-handed: minor and major penalties, how a power play ends, and why special teams decide so many games.
Pocket passer, scrambler, field general, dual-threat: what each archetype actually trades away, and how the choice changes the decisions a game offers you.
Safety count, leverage and pre-snap movement — the three cues that tell you most about what a defence intends, explained for simulation and career-mode players.
The difference between tearing a roster down and reshaping it, the honest tests for which your team needs, and why the worst outcome is doing neither.
What a salary cap is, how hard and soft caps differ, and why a budget turns drafting from a ranking exercise into an allocation problem you can get wrong.
Snake drafts allocate players by pick order; auctions allocate them by budget. What each format rewards, the arithmetic behind both, and how to pick one.
How position, Coach Trust, training and transfer decisions shape a career in Football Career Soccer XI Sim, and which choices actually compound over seasons.
What each soccer position is responsible for, how modern roles differ from the traditional names, and how to choose one in a career game.
Offline is four different things in a mobile game. Here is what each one means, why draft-and-sim games suit a flight, and how to test any app in five minutes.
Transfer fees, contract length, free agency and release clauses — what each mechanism does, and how to evaluate an offer in a career or management game.
What a two-way player is, why the role almost disappeared, what it costs a development budget, and how a two-way career behaves inside a baseball simulation.
Why a better roster still loses, how season length compounds small edges, and how many runs you actually need before a simulated result means anything.
How earned run average is calculated, what counts as an earned run, why ERA flatters some pitchers, and how to read it in a simulated season.
Icing explained: the red-line rule, touch versus automatic variants, the exceptions, and why the consequence matters more than the whistle.
Walks and hits per inning pitched: how WHIP is calculated, what it captures that ERA misses, and what it deliberately ignores.
A draft board is a decision tool, not a ranked list. How to build one from tiers, cliffs and roster structure, and how to run it without abandoning it.
ERA, WHIP, OBP, slugging, fielding percentage and WAR, each with the formula and a worked example, plus what every one of them fails to tell you.
What a point guard, shooting guard, small forward, power forward and centre each do, why the rulebook never mentions any of them, and what position means today.