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The Rugby Breakdown: Tackle, Ruck and Maul Laws Explained

From tackle to ruck to maul: the laws behind rugby's breakdown, including tackle height, jackling, hands in the ruck, the use-it call and rolling mauls.

By Published 9 min read

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Key takeaways

  • At every tackle the ball has to be made available immediately: the tackled player releases, the tackler lets go and gets up, and arriving players stay on their feet and come from the direction of their own try line.
  • Hands are the dividing line between a tackle and a ruck: once a ruck forms, only a player who already had hands on the ball, and stayed on their feet, may keep using them.
  • Listen for the use-it call: after it, the ball must leave the ruck within five seconds or the other team gets a scrum.
  • A maul must keep moving towards a try line; it may stop once and restart within five seconds, and a second stall brings an instruction to use the ball.
  • Read the sanction as well as the offence: most breakdown offences are penalties, but a head below the hips or pretending the ruck has ended is only a free-kick.

A ruck forms when at least one player from each team is on their feet, in contact and over the ball on the ground (Law 15.2). From that moment nobody may handle the ball unless they already had their hands on it before the ruck formed and stayed on their feet; everyone joining must come from behind their offside line, bind on, keep their head and shoulders no lower than their hips and try to stay on their feet; and once the referee calls "use it", the ball has five seconds to come out. A maul is the same contest with the ball held off the ground, and it has one extra obligation: it must keep moving towards a try line.

Those two laws, together with the tackle law that comes before them, make up what rugby people call the breakdown. Three different laws can govern the same passage of play within a couple of seconds, so the clearest way to learn them is to follow one passage from start to finish. Everything below reflects World Rugby's laws site as of October 2026.

One passage of play, law by law

Red's number 8 picks up and carries into Blue's defence just inside halfway.

Step 1: the tackle

A tackle happens only when the ball-carrier is held and brought to ground. "Brought to ground" means lying, sitting, or with at least one knee on the ground; "held" means the tackler keeps hold until the carrier gets there (Laws 14.1 to 14.3). If Blue's defenders hold the number 8 up instead, there is no tackle, and if a Red team-mate binds on while a Blue defender is bound to him, the passage turns into a maul (Step 4).

The tackle now has a height limit written into its first clause. After World Rugby's Council approved community tackle-height wordings on 17 June 2026, Law 14.1 names two sanction lines: the line of the shoulders in elite rugby, and the waist or base of the sternum in community rugby. Tackling above the relevant line in open field play, or any tackle that leads to head contact, is dangerous tackling under Law 9.13.

Step 2: the first two seconds

Once the number 8 is down, everybody at the tackle has a duty, and every one of them exists to make the ball available.

Who What the law requires Law
Tackled player Release, pass or push the ball immediately, in any direction except forward (placing it in any direction is allowed), then move away; never lie on or over it 14.7
Tackler Release the ball and the carrier, move away or get up, and be back on their feet before playing the ball, from their own side 14.5–14.6
Arriving players Stay on their feet, arrive from the direction of their own try line, and never roll, pull or twist an opponent to the ground 14.8
Anyone on the ground without the ball Out of the game: must not play the ball or tackle, and must let opponents on their feet contest it 13.3

The first Blue player to arrive has a name in the laws. World Rugby's definitions call them the jackler, or stealer: the first arriving team-mate of the tackler, who must stay on their feet and contest directly for the ball. Red's support may move a jackler by pushing or driving them backwards, including by grabbing a knee or leg, but may not roll, pull or twist them, and may not drop their weight onto an opponent or target the lower limbs (Law 9.20). That wording took effect on 1 July 2024 to remove what the laws now define as the crocodile roll.

Step 3: a ruck forms

A Red forward drives over the ball and meets a Blue forward chest to chest. Both are on their feet, in contact and over the ball: the tackle has become a ruck, which can only happen in the field of play.

The ruck changes the rules of engagement:

  • Joining. From behind your offside line, alongside but not in front of the hindmost player, and binding onto a team-mate or opponent before or at the same time as any other contact (Laws 15.5 to 15.7). Contact without a bind counts as charging under Law 9.20a. A March 2026 clarification told disciplinary panels that most red cards at the breakdown belong under that clause, typically a player arriving at speed with no grasp or bind.
  • Hands. Off the ball, unless you got them on it before the ruck formed and have stayed on your feet (Law 15.11). This single clause is why a jackler who wins the race to the ball can keep contesting, while a player who arrives a moment later cannot.
  • Body position. Heads and shoulders no lower than hips, and every player caught in or bound to the ruck rather than standing alongside it (Laws 15.3 and 15.13).
  • Feet. Players may ruck the ball back with their feet, safely, but may not kick it out of the ruck, pick it up with their legs, deliberately step on anyone or fall onto the ball as it emerges (Laws 15.14 and 15.16).

When Red has clearly won the ball and it is available, the referee calls "use it", and Red then has five seconds to play it away or concede a scrum (Law 15.17). A global law trial introduced from 1 January 2025 also protects the player picking it up: anyone who is or was part of the ruck may not play an opponent who is within a metre of it and trying to play the ball away (Law 15.18). World Rugby's laws site still marks that clause as a trial.

The ruck ends when the ball leaves it, when the player playing it away has lifted it from the ground, or when the ball reaches the try line (Law 15.19).

What referees allow once the contest is over

Read literally, Law 15.11 forbids a scrum-half from reaching beyond the back foot of a ruck to move the ball with their hands. In a June 2026 clarification, World Rugby's designated members accepted that such actions "do appear to contravene the pure law wordings", but said there is no material offence once the contest for the ball is clearly over, so officials should favour continuity. The same clarification reminded referees to call "use it" as soon as the ball is won.

A different 2025 clarification goes the other way near the try line. A scrum-half who dives over a ruck to score and makes contact with players already on the ground can be penalised for jumping on top of a ruck, or for reckless play.

Step 4: or a maul

Rewind to the tackle. Suppose Blue holds the number 8 up and a Red forward binds on, with a Blue defender also bound in. That is a maul: a ball-carrier and at least one player from each team, bound together and on their feet (Law 16.2).

Maul rule What it means Law
It must move Once formed, a maul must move towards a try line 16.3
Join from the back Onside, binding onto the hindmost player, head and shoulders no lower than the hips 16.7
No long-arm transfer A player ripping the ball must stay in contact with the carrier until the ball is transferred 16.2
One restart A stalled maul may move again if it does so within five seconds; a second stall brings "use it" 16.14–16.15
No sabotage Collapsing it on purpose or dragging an opponent out is a penalty 16.11
Failure If it ends unsuccessfully, a scrum goes to the team that did not have the ball when the maul began 16.17, 19.1

The last row has one exception worth knowing: if a maul forms straight after a player catches an opponent's kick in open play and then fails, the scrum goes to the catcher's team (Law 16.19).

The lineout maul

The driving maul from a lineout is the same law with a set-piece start. World Rugby's Law Application Guideline on the maul, applicable to new competitions from 1 June 2026, spells out several points. Lifters must not step in front of the jumper as they bring them down, because opponents need access to tackle or drive on the ball-carrier; otherwise it is obstruction. Handing the ball back to a team-mate further back in the maul, with other players in front of it, is prohibited as a long-arm or sideways transfer, sometimes called a shift drive. And a player bound on the outside who loses dominance and ends up in a position to drag or pull must leave the maul or be penalised. "Bound", the guideline repeats, means the whole arm in contact from hand to shoulder.

Tackle, ruck and maul side by side

Tackle Ruck Maul
Where the ball is On the ground after the carrier is brought down On the ground, with players from both teams over it Held off the ground by the carrier
Hands on the ball Players on their feet, from their own side Only a player who had hands on before it formed The carrier, and players transferring it by contact
Offside line Hindmost point of anyone in the tackle or over the ball Hindmost point of anyone in the ruck Hindmost foot nearest each team's try line
If it stalls Unplayable ball: scrum to the team last moving forward No ball after use it: scrum to the other team Stationary with no ball: scrum to the team not in possession at the start

Penalty, free-kick or scrum

Breakdown offences are not all punished equally, and the grade tells you how seriously the laws view each one.

Offence Law Sanction
Tackled player holding on 14.7 Penalty
Tackler not releasing or not getting up 14.5 Penalty
Arriving off your feet or not from your own side 14.8 Penalty
Hands in the ruck 15.11 Penalty
Joining without a bind 15.7 Penalty
Intentionally collapsing a ruck or maul 15.16, 16.11 Penalty
Charging into a ruck or maul 9.20 Penalty, and as foul play a caution or card
Head and shoulders below the hips 15.3, 16.7 Free-kick
Returning the ball into a ruck 15.16 Free-kick
Pretending a ruck or maul has ended 15.16, 16.11 Free-kick
Ball not used within five seconds of use it 15.17 Scrum

Why the first arrival matters most

The hands clause turns the breakdown into a race. A defender who arrives first, stays on their feet and gets hands on the ball before the ruck forms keeps the right to contest; a defender who arrives a second later, after the ruck has formed, has to ruck or push for the ball, or retreat behind the offside line. That is why the back row is the unit most associated with breakdown work: the flankers and number 8 are expected to be the first players to a breakdown, and good opensides are known for turning the ball over at the tackle.

That has a direct consequence for squad building. In 24-0 Rugby Draft Pro League you draft forwards, backs, specialists and goal kickers from a rotating pool of more than 1,000 players, and the game is explicit that position fit, value and depth matter as much as raw rating. Because the pool rotates, the same plan will not work twice, which why a draft pool rotates explores, so it pays to decide before the draft how much back-row cover you want. The game models union scoring and position roles; it is not a referee simulator, and nothing here describes how it resolves a ruck.

For the full set of positions, rugby positions by number explains what numbers 6, 7 and 8 do, and forwards and backs covers how the pack divides its work. A breakdown penalty in range is three points, which how rugby scoring works puts in context. The rest of the laws series is on the rugby hub, and the studio's other management games are under sports GM.

Good to know

Frequently asked questions

What are the rules of a ruck in rugby?
A ruck forms when at least one player from each team is on their feet, in contact and over the ball on the ground. Players must join from behind their offside line, bind onto a team-mate or opponent, keep their heads and shoulders no lower than their hips and stay on their feet. Nobody may handle the ball unless they had their hands on it before the ruck formed, and once the referee calls use it, the ball must come out within five seconds.
What is the difference between a ruck and a maul?
In a ruck the ball is on the ground and players compete for it with their feet; in a maul the ball is held off the ground by a ball-carrier bound together with at least one player from each team. A ruck ends when the ball leaves it or is lifted by the player playing it away. A maul must keep moving towards a try line and ends when the ball or carrier leaves it, or the ball reaches the ground or the try line.
What is a jackler in rugby?
World Rugby defines the jackler, or stealer, as the first team-mate of the tackler to arrive at the tackle. The jackler must stay on their feet and contest directly for the ball, and must first release the ball-carrier if they were involved in the tackle. Opponents may push or drive a jackler backwards, including by grabbing a leg, but may not roll, pull or twist them.
How long does a team have to use the ball at a ruck?
Five seconds from the moment the referee calls use it. The call comes once the ball has clearly been won and is available to be played. If the ball has not been played away by then, the referee awards a scrum to the team not in possession.
What happens if a rolling maul stops?
A maul that stops moving towards a try line may restart if it does so within five seconds. If it stops a second time and the ball is visible and being moved, the referee tells the team to use it, and they must do so within a reasonable time. A maul that stays stationary for more than five seconds without the ball emerging ends with a scrum.

Sources

  1. Law 13: Players on the ground in open play (opens in a new tab)World Rugby — accessed
  2. Law 14: Tackle (opens in a new tab)World Rugby — accessed
  3. Law 15: Ruck (opens in a new tab)World Rugby — accessed
  4. Law 16: Maul (opens in a new tab)World Rugby — accessed
  5. Law 9: Foul play (opens in a new tab)World Rugby — accessed
  6. Law 19: Scrum (opens in a new tab)World Rugby — accessed
  7. Laws of the Game: Definitions (opens in a new tab)World Rugby — accessed
  8. 2026-06 Community Tackle Height law wordings approved (opens in a new tab)World Rugby — accessed
  9. Law changes - 1 July 2024 (opens in a new tab)World Rugby — accessed
  10. Global Law Trials - 1 January 2025 (opens in a new tab)World Rugby — accessed
  11. Law Application Guideline: Maul - June 2026 (opens in a new tab)World Rugby — accessed
  12. Law Clarification 2-2026 (Law 15, ruck) (opens in a new tab)World Rugby — accessed
  13. Law Clarification 1-2026 (Law 9.20, charging into a ruck or maul) (opens in a new tab)World Rugby — accessed
  14. Law Clarification 1-2025 (diving over a ruck to score) (opens in a new tab)World Rugby — accessed
  15. Rugby union positions (opens in a new tab)Wikipedia — accessed

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