Key takeaways
- Sevens is rugby union played under World Rugby's Laws of the Game with a published list of variations, so read it as the same sport with different numbers rather than a separate code.
- The pitch does not shrink: fourteen players share the field of play that thirty use in fifteens, which more than doubles the space each player has to cover.
- Expect a shorter match with fewer pauses: seven-minute halves, drop-kick conversions within 30 seconds, the scoring team kicking off within 30 seconds, and two-minute yellow cards.
- Selection follows the space: sevens research points to more high-intensity running and more contact per minute, while fifteens keeps specialist jobs such as the eight-player scrum.
Rugby sevens is not a separate code. It is rugby union played under World Rugby's Laws of the Game with a published list of variations, and most of those variations shorten the match or cut its stoppages. The headline differences: seven players a side instead of fifteen, halves of no more than seven minutes instead of forty, a three-player scrum, conversions that must be drop kicks taken within 30 seconds, and yellow cards that last two minutes instead of ten.
The one thing that does not change is the most important. Sevens is played on the same pitch.
The variations side by side
World Rugby publishes the sevens variations law by law, quoting the fifteens text and the wording that replaces it. These are the ones that shape a match, as they appear in the online law book in October 2026:
| Area | Fifteens (Laws of the Game) | Sevens (World Rugby variation) |
|---|---|---|
| Players on the field | No more than 15 per team (Law 3.1) | No more than seven |
| Replacements | Up to eight in international matches; organiser decides, up to eight, elsewhere | Up to five, nominated and used |
| Match length | Two halves of no more than 40 minutes plus time lost (Law 5.1) | Two halves of no more than seven minutes plus time lost; a competition final may run to two halves of ten minutes |
| Half-time | Up to 15 minutes | Up to two minutes |
| Extra time in a drawn knock-out match | Only if the match organiser authorises it | Periods of no more than five minutes; the first team to score wins immediately |
| Scrum | Eight players from each team when both have 15 | Three players from each team, all bound until it ends |
| Conversion | Place kick or drop kick, within 60 seconds | Drop kick only, within 30 seconds |
| Penalty goal | Normally placed on the ground, sand, sawdust or a tee, within 60 seconds | Must be a drop kick, within 30 seconds |
| Restart after a score | The opponents of the scoring team kick off | The scoring team kicks off, within 30 seconds |
| Yellow card | Ten-minute suspension (Law 9.29) | Two-minute suspension |
Two dating notes. The 60-second conversion limit in fifteens arrived as a global law trial for competitions starting after 1 January 2025, and World Rugby's law book still labels it a trial; the sevens 30-second limit is a standing variation. And because both law sets are revised regularly, the online law book is the authority for any particular season.
Fourteen players, the same field
Law 1 allows a field of play up to 100 metres between the try lines and up to 70 metres wide, with minimums of 94 and 68. The sevens variations leave Law 1 alone, and a 2014 review in Sports Medicine describes sevens as played "on the same field dimensions as the 15-man code".
The arithmetic is the whole story of the format. On a maximum-size pitch:
| Fifteens | Sevens | |
|---|---|---|
| Players on the field | 30 | 14 |
| Field of play (100 m × 70 m) | 7,000 m² | 7,000 m² |
| Area per player | about 233 m² | 500 m² |
Each player has more than twice the ground to account for. In principle that thins the cover behind every tackle: a defender who misses in fifteens usually has team-mates within a few metres, while in sevens the next defender can be much further away. It is the simplest explanation for the running-heavy profile the research below describes, and the contrast between union and league — thirteen players against fifteen on a comparable pitch — is a milder version of the same effect.
What the research says about the physical load
The same 2014 review, by Ross, Gill and Cronin, reports that sevens players spend a larger proportion of a match running at high intensity than fifteens players, and that international sevens players match fifteens backs for speed over 10 to 30 metres but appear to have superior intermittent aerobic endurance. It also notes that many sevens players also play fifteens as backs or loose forwards.
Contact does not disappear when the scrum shrinks. A 2022 systematic review of collision studies concluded that, per minute, sevens players perform more tackles and ball carries into contact than fifteens players, even though a sevens match produces fewer collisions in total because it is shorter and has fewer players. Per minute played, the shorter game is more contact-dense, not less.
The clock and the restarts
Sevens is built around a very short match, and the variations protect playing time from stoppages:
- Conversions must be drop kicks within 30 seconds of the try being awarded, and the defending team gathers near its own 10-metre line instead of retreating behind its try line.
- The scoring team kicks off. In fifteens the side that conceded restarts play, so a team that has just scored usually receives the ball again. In sevens the scorer kicks off, so the side that conceded usually gets the next possession unless the kicking team wins the restart back.
- Restart kicks are policed by free-kicks. A sevens kick-off that fails to reach the 10-metre line or goes directly into touch gives the receiving team a free-kick, where fifteens offers a menu of options such as a retake or a scrum.
- Scrums form faster: teams must be ready within 15 seconds of the mark being made, half the 30 seconds the fifteens law allows.
Discipline, scaled to the match
A two-minute yellow card sounds lenient next to ten minutes. Measured against the length of the match it is roughly equivalent: two minutes is about 14% of a 14-minute sevens match, and ten minutes is 12.5% of an 80-minute fifteens match. The penalty for a sin-binning is a similar share of the game played a player down.
Extra time follows the same logic. A drawn knock-out match restarts after a one-minute break with periods of no more than five minutes, and the first team to score is declared the winner without any further play.
The scrum shrinks to three
In fifteens, Law 19 requires eight players from each team when both sides have fifteen: two props and a hooker in the front row, two locks, and three back-row players. Sevens requires three per side, all bound until the scrum ends. The front-row specialism that dominates squad planning in fifteens — positions by number explains why the 1-to-3 shirts are the hardest to cover — becomes a three-player contest restarting play rather than a battle of eight.
Who suits which game
Taken together, the variations and the research suggest a simple selection framework. It is a comparison of what each format asks for, not a rating of players:
| Demand | Fifteens | Sevens |
|---|---|---|
| Space per player | About 233 m² at maximum pitch size | 500 m² |
| Set-piece specialism | Eight-player scrum with mandated front-row expertise | Three-player scrum |
| Running profile | Two halves of up to 40 minutes | Larger share of time at high intensity, over two halves of up to seven minutes |
| Contact | More collisions per match in total, from a longer game with more players | More tackles and carries into contact per minute |
| Goal-kicking | Place or drop kicks, up to 60 seconds | Drop kicks only, 30 seconds |
| Squad depth | Up to eight replacements | Up to five |
The overlap fits the crossover the 2014 review describes: backs and loose forwards — the mobile part of the squad — are the players it says commonly play both, while the tight-forward roles built around an eight-player scrum have no direct equivalent in a three-player one.
Where sevens came from
Wikipedia's account of the format dates the first sevens match to 1883 in Melrose, in the Scottish Borders, where it was devised as a fund-raising tournament for the local club. The same account has it joining the Commonwealth Games in 1998 and first being contested at the Summer Olympics in 2016; World Rugby's own history records that the return to the Olympic programme for rugby sevens was secured in October 2009.
Sevens, fifteens and a squad-building game
24-0 Rugby Draft Pro League is described in union terms throughout: a pool of more than 1,000 forwards, backs, specialists and goal kickers, union scoring with tries, conversions, penalty goals, drop goals and draws, and position roles that reward building around scrummaging, kicking, speed or defence across a 24-match season. Its listing does not mention a sevens mode.
The comparison above suggests why fifteens suits a draft format. A draft board is interesting when positions are scarce in different ways — a reliable goal kicker, cover in the front row, a back row that wins the breakdown — and fifteens creates far more of those distinctions than sevens does. Scoring values are shared by both formats; how rugby scoring works covers them.
The rugby hub collects the rest of our rugby explainers, and the studio's other management titles are under sports GM. Laws quoted here are World Rugby's as published in October 2026; competitions can apply further variations of their own, and none of the organisations named here is affiliated with our games.
Good to know
Frequently asked questions
What is the main difference between rugby sevens and fifteens?
Is a rugby sevens pitch smaller than a fifteens pitch?
How long is a yellow card in rugby sevens?
Who kicks off after a try in sevens?
Why are conversions drop kicks in sevens?
Sources
- Variations - 7s, 10s, u19, Game On: Sevens (opens in a new tab)World Rugby — accessed
- Sevens variations: 3 Team (opens in a new tab)World Rugby — accessed
- Sevens variations: 5 Time (opens in a new tab)World Rugby — accessed
- Sevens variations: 8 Scoring (opens in a new tab)World Rugby — accessed
- Sevens variations: 9 Foul play (opens in a new tab)World Rugby — accessed
- Sevens variations: 12 Kick-off and restart kicks (opens in a new tab)World Rugby — accessed
- Sevens variations: 19 Scrum (opens in a new tab)World Rugby — accessed
- Law 1: The ground (opens in a new tab)World Rugby — accessed
- Law 8: Scoring (opens in a new tab)World Rugby — accessed
- Global Law Trials - 1 January 2025 (opens in a new tab)World Rugby — accessed
- History | About World Rugby (opens in a new tab)World Rugby — accessed
- Match Analysis and Player Characteristics in Rugby Sevens (Ross, Gill and Cronin, Sports Medicine, 2014) (opens in a new tab)Springer Nature — accessed
- Quantifying Collision Frequency and Intensity in Rugby Union and Rugby Sevens: A Systematic Review (Paul et al., Sports Medicine - Open, 2022) (opens in a new tab)PubMed Central, US National Library of Medicine — accessed
- Rugby sevens (opens in a new tab)Wikipedia — accessed
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