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Brain Training Apps Compared: What Each One Documents

A capability comparison built only from each publisher's own pages, read 21 September 2026 (ours re-read 2 October) — including where ours is the wrong choice.

By Published Updated 7 min read

Reign Creative LLC makes IQ Test & Brain Training Games, which this article links to, so we have a commercial interest in it. How we write and check articles.

Key takeaways

  • This comparison uses only each publisher's own official pages, read on 21 September 2026, with our own app's listing re-read on 2 October 2026 after it changed. No third-party reviews, no ratings, no install figures and no prices are used, because none of those establish what a product contains.
  • Lumosity's site describes 40+ games grouped into five cognitive areas, a fresh set of games each day, detailed progress tracking, and its own caveat that more research is needed to connect improved assessment scores to everyday tasks.
  • BrainHQ describes more than two dozen exercises in six categories, a personal trainer feature that selects exercises for you, drill-down performance reporting, and more than 100 published research papers.
  • Elevate describes 40+ games covering reading, writing, speaking, memory and math; Peak describes more than 40 games and activities across focus, memory, problem solving and mental agility, plus advanced programmes built with university researchers.
  • Our app's listing now documents an IQ-style test plus memory, logic, focus, vocabulary and mental math games and a personality questionnaire, but nothing for navigation, social cognition, writing or speaking. If those are what you want, BrainHQ or Elevate documents them and ours does not, and you should choose one of them instead.

The only honest way to compare apps in this category is to compare what each publisher documents on its own site, and to say clearly where your own product loses. This article does that for four widely used brain training products and for ours, using each company's official pages as read on 21 September 2026 — and, for ours, its Google Play listing as re-read on 2 October 2026, after the app was renamed and re-described.

A disclosure that belongs at the top rather than the bottom: IQ Test & Brain Training Games is our own app, published by Reign Creative, so the row describing it is written by an interested party. Treat it the way you would treat any manufacturer's specification sheet, and check the claims that matter to you.

How this comparison was built, and what it deliberately leaves out

Three rules shaped it.

Only official documentation counts. Every statement about another product below comes from that publisher's own website. A review site's description of a feature is not evidence that the feature exists, and a feature missing from a publisher's marketing page is not evidence that it is missing from the product — only that the page does not mention it. Where that distinction matters, this article says so.

No prices, ratings or install figures. Prices vary by region, platform and promotion and go stale immediately. Ratings and download counts measure popularity and satisfaction, not capability, and they are trivially misread. None appear here. What a paywall typically gates in this category is covered separately in what a brain training subscription buys.

Capability, not efficacy. This is a comparison of what each product says it contains. Whether any of it produces broad cognitive benefit is a different question with a much less comfortable answer, handled in the cornerstone article do brain training apps work.

What each publisher says its product contains

The table below summarises the official descriptions; the detail underneath it is where the meaningful differences live.

Product Publisher's own description of scope Progress features described
Lumosity "40+" brain games across "5 Cognitive Areas" "Detailed progress tracking"; scores interpreted into "actionable feedback and rich insights"
BrainHQ "more than two dozen brain-training exercises" in six categories Personal trainer selects exercises; progress over time with drill-down reporting
Elevate "40+ games" strengthening "reading, writing, speaking, memory, and math" Shows "where you excel, where you can grow, and how you compare with others"
Peak "more than 40 games and activities"; advanced programmes with university researchers Daily routine; "insightful analysis of your performance"
IQ Test & Brain Training Games (ours) An IQ-style test across seven reasoning areas; brain, memory, logic, focus, vocabulary, puzzle and mental math games; a memory test, a reaction time test and a personality questionnaire with a Big Five profile Personal bests, accuracy, streaks, response speed, assessment history and charts over time

Lumosity. Its site groups the games under memory, speed, attention, flexibility, problem solving, word and math, and describes working out "with a fresh set of games each day to keep you challenged". It also states that "detailed progress tracking helps maintain your brain-training habit" and that "we interpret your scores to offer actionable feedback and rich insights into your cognition". Notably, the same page carries its own limitation: "These results are promising, but more research is needed to determine the connection between improved assessment scores and everyday tasks in participants' lives."

BrainHQ, from Posit Science, describes "dozens of online exercises" organised into "attention, brain speed, memory, people skills, navigation, and intelligence". Its personal trainer feature "continually tracks your performance to serve up the exercises that are right for you", and users can "track your progress over time, and — if you like detail — drill down into performance reporting on individual exercise levels". The site states that "more than 100 published research papers — most of which were independently conducted by respected scientists — show the benefits", while adding that "every study is conducted on a different group of people, and individual results vary".

Elevate describes itself in one line: "With 40+ games, you'll strengthen reading, writing, speaking, memory, and math." Its progress framing is comparative — the app "shows you where you excel, where you can grow, and how you compare with others".

Peak describes "more than 40 games and activities" covering "Focus, Memory, Problem Solving, Mental Agility and more", built as "short, intense workouts designed around your life" with a daily routine. It also describes "Advanced Training Programmes" developed with scientists from institutions including Cambridge, and states that it works with researchers from Cambridge, Yale, UCL and King's College London.

Ours. IQ Test & Brain Training Games — listed on Google Play as Mental Math & Memory Games when this comparison was first written — now documents an IQ-style test covering numerical reasoning, logic, patterns, vocabulary, working memory, spatial reasoning and processing speed, followed by brain-training recommendations. Around it sit brain games with quick play, daily, survival, boss and progression modes; memory games built from digit span, sequences, grids, colours, letters and symbols; logic games with analogies, conditional reasoning and deduction; vocabulary games; focus games; and mental math from the four operations to percentages, ratios, estimation and money problems. It also has a memory test, a reaction time test and a personality questionnaire with a Big Five profile, which the listing presents as self-reflection rather than diagnosis, and it tracks personal bests, accuracy, streaks, response speed and assessment history. The listing states that IQ test, personality test, memory test and other results are estimates based on app activities, not medical, psychological, clinical or professional diagnostic assessments.

Where the comparison is not equivalent

Two differences are large enough that a feature table hides rather than reveals them.

Scope. Ours is no longer the narrow arithmetic-and-memory product this comparison first described: its listing now spans reasoning, memory, logic, vocabulary, focus and mental math, plus a personality questionnaire. What it does not describe is any navigation exercise, anything addressing social cognition, or writing and speaking practice. If those are what you came for, BrainHQ's navigation and people-skills categories and Elevate's writing and speaking areas have no counterpart in our listing, and the sensible decision is to choose one of them.

Evidence posture. These four publishers sit in visibly different places. BrainHQ cites a research volume on its own site. Lumosity carries a published caveat about the gap between assessment-score gains and everyday tasks. Peak describes research partnerships and researcher-developed programmes rather than outcome claims. We publish no efficacy research. Our listing describes its IQ-style test and other results as estimates based on app activities rather than professional assessments, and where it says the app builds memory, focus and speed, no research of ours stands behind that wording. Those are different positions, and readers should notice that "cites research" and "demonstrates a benefit for you" are not the same statement.

What the regulator established

Any comparison in this category is incomplete without the enforcement history, because it is the clearest external test any of these claims has faced.

On 5 January 2016 the US Federal Trade Commission announced a $2 million settlement with Lumos Labs over Lumosity's advertising. The FTC's complaint covered claims that training would "improve performance on everyday tasks, in school, at work, and in athletics" and "delay age-related cognitive decline and protect against mild cognitive impairment, dementia, and Alzheimer's disease". The Commission's summary was short: "Lumosity simply did not have the science to back up its ads."

The FTC's own business guidance post on the case, Mind the gap, framed the substantive question in a way worth carrying into any purchase decision: "Let's assume a person showed improvement over time. Does that establish a boost in memory, focus, and productivity that will translate into tangible day-to-day benefits? Or does it just show that the person got better at playing the game?"

That question applies to our app exactly as much as to anyone else's, and we cannot answer it in our own favour either.

Who each one suits

Matching a product to a goal is more useful than ranking them.

  • You want breadth across many cognitive domains. BrainHQ documents the widest set of named categories, including navigation and people skills that our listing does not cover, and Lumosity and Peak each document a broad spread too.
  • You want writing or speaking practice. Elevate is the only product here that documents those areas. Ours has vocabulary games — synonyms, antonyms, context clues — but nothing for writing or speaking.
  • You want a documented research programme attached to the product. BrainHQ is the one that publishes a research claim of that kind on its own site. Read the underlying papers rather than the count.
  • You want mental math alongside memory, logic and vocabulary games, and a reasoning test you will read as an estimate. That is the case ours is built for. If your goal is being quicker and more confident with numbers in everyday situations, the mental math practice guide covers the methods and the IQ Test & Brain Training Games app page describes what the app includes.
  • You are choosing for an older relative. Read brain games for older adults first, because the evidence question is sharper there and the marketing is more aggressive.

What none of them can tell you

No product in this comparison, ours included, can tell you what its drills do for you outside the app. The transfer evidence is weak across the category, the strongest claims have attracted regulatory attention, and a longer feature list does not change either fact.

What a feature comparison can do is match a product to what you actually want to practise, which is a smaller and more answerable question. More on that sits in the brain training games hub and the education and brain category.

Good to know

Frequently asked questions

How was this comparison built?
Every statement about another product comes from that publisher's own official website, read on 21 September 2026 and cited in the sources. No third-party reviews were used as evidence of what a product does, no prices are compared, and no ratings or install figures appear anywhere. Products change, so treat every claim as accurate to that date and check the publisher's page before deciding.
Which brain training app covers the most ground?
On the basis of what each publisher documents, BrainHQ lists six categories including navigation and people skills, Lumosity lists five cognitive areas across 40+ games, Peak lists focus, memory, problem solving and mental agility across more than 40 games and activities, and Elevate lists reading, writing, speaking, memory and math. Ours, as its listing now describes it, spans an IQ-style test, memory, logic, focus, vocabulary and mental math games and a personality questionnaire, and describes nothing for navigation, social skills, writing or speaking.
Do any of them prove that their training works?
BrainHQ's site states that more than 100 published research papers show benefits and notes that individual results vary. Lumosity's own site carries the caveat that more research is needed to determine the connection between improved assessment scores and everyday tasks. We publish no efficacy research at all, and our app's listing describes its IQ-style test and other results as estimates based on app activities, not professional assessments. Evidence quality in this category is contested, and the cornerstone article covers why.
Does our app do anything the others do not document?
We no longer claim that it does. Our app's current listing documents an IQ-style test, a personality questionnaire with a Big Five profile and memory, logic, focus, vocabulary and mental math games, but we read the other publishers' pages on 21 September 2026 and have not re-checked them against those additions. Until we do, we make no claim that ours documents something theirs do not.

Sources

  1. Lumosity — Brain Training (official site) (opens in a new tab)Lumos Labs (Lumosity) — accessed
  2. Play Brain Games Online — Train Memory, Focus, and More (opens in a new tab)Lumos Labs (Lumosity) — accessed
  3. Brain Exercises, Brain Training, Brain Health — BrainHQ from Posit Science (opens in a new tab)Posit Science (BrainHQ) — accessed
  4. About the BrainHQ Exercises (opens in a new tab)Posit Science (BrainHQ) — accessed
  5. Elevate — Brain Training and Games (opens in a new tab)The Mind Company (Elevate) — accessed
  6. Peak — Brain Training (official site) (opens in a new tab)Peak — accessed
  7. Lumosity to Pay $2 Million to Settle FTC Deceptive Advertising Charges for Its "Brain Training" Program (opens in a new tab)U.S. Federal Trade Commission — accessed
  8. Mind the gap: What Lumosity promised vs. what it could prove (opens in a new tab)U.S. Federal Trade Commission, Business Guidance Blog — accessed

About the author

— The independent app studio that builds the apps covered on this site and publishes every article here. On Google Play it publishes as Reign Collective Apps.

We use AI tools to help research, draft and edit our articles. Each article lists the sources its factual claims rely on, and details about our apps come from their live Google Play listings. No article on this site has been reviewed by an independent expert unless the reviewer is named on it.

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