Key takeaways
- Remember the stick order: at the eight spots away from centre ice the defending player puts his stick down first; at centre ice the visiting player does.
- A team that commits two faceoff violations on the same faceoff takes a bench minor, which gives extra weight to USA Hockey's advice to keep your two best faceoff players on the ice for critical draws in case one is thrown out.
- After an icing, and at the start of a power play, the team with the advantage chooses which end-zone dot to use — so pick the one that suits your centre's handedness.
- Judge faceoff percentage against 50 per cent: every faceoff has a winner and a loser, so the league as a whole always sits at exactly half and every point above it is earned against an opponent.
- Faceoffs matter most on special teams, because a short-handed team that wins a defensive-zone draw can legally shoot the puck the length of the ice.
Every stoppage in hockey ends with a faceoff: an official drops the puck between the sticks of two opposing players, usually the centres, on one of nine marked spots. The NHL's Rule 76 sets out where each faceoff happens, who puts his stick down first and what counts as a violation. A centre who breaks those rules is waved out and replaced by a teammate, and a second violation by the same team on the same faceoff costs a bench minor penalty.
All of the detail below comes from the NHL's 2026-27 rulebook unless a coaching source is named.
Nine spots, and which one the puck goes to
The rink has nine faceoff spots: one at centre ice, four in the neutral zone (two just outside each blue line) and two in each end zone, one either side of the goal. The rule is strict — no faceoff may happen anywhere else, or within 15 feet of the goal or side boards.
Which spot is used depends on why play stopped:
| Why play stopped | Where the faceoff goes |
|---|---|
| Start of a period, or after a goal | Centre ice |
| Offside, with the puck carried over the line | The neutral-zone spot just outside the attacking zone |
| Offside, with the puck shot or passed in | The spot nearest the origin of the shot or pass that gives the offending team the least advantage |
| Icing | The offending team's end zone; the other team chooses the dot |
| A penalty that puts time on the penalty clock | The offending team's end zone; the team going on the power play chooses the dot |
| Puck shot or deflected out of play | The nearest spot in the zone it came from |
| A stoppage neither team caused, puck in the neutral zone | The nearest spot outside the blue line |
The penalty row has exceptions. If the penalty is called after a goal, or at the end or start of a period, the faceoff is at centre ice instead. And if the attacking team's point men skate into the zone past the faceoff circles during a scrum after the whistle, the faceoff moves out to the neutral zone — the rule's way of discouraging players from joining a melee.
The procedure, step by step
- The line change ends. Once the referee lowers his hand to signal that no more changes are allowed, the linesperson blows his whistle.
- Five seconds to line up. Both teams then have no more than five seconds to set for the faceoff. That limit is not enforced in the last two minutes of regulation or in overtime, though players must still follow the linesperson's directions.
- The centres square up. Each stands squarely facing the opponent's end, about a stick length apart, with the blade of his stick on the ice inside the white area of the spot.
- The sticks go down in order. At the eight spots away from centre ice, the defending player places his stick first, followed immediately by the attacker. At centre ice, the visiting player goes first.
- Everyone else sets. No other player may be inside the circle or within 15 feet of the centres. In the end zones, the attacking team's players establish their positions first and the defending team then counters.
- The puck is dropped. The clock starts the instant the puck is faced off; the whistle does not start play.
Two smaller rules complete the picture. A goaltender may never take a faceoff. And the two centres may not play the puck with a hand until a third player has touched it.
What gets a centre thrown out
The rulebook lists the faceoff violations. When one happens, the linesperson orders the offending team's centre replaced by any teammate already on the ice:
- Not set: the centre is not in position, or does not put his stick on the ice.
- Encroachment into the circle: any other player's skate crosses into the faceoff circle before the drop. A stick inside the circle is allowed if it touches nobody.
- Encroachment between the hash marks: the same test for the lines on the outer edges of the circle.
- Contact: any physical contact with an opponent before the puck is dropped. The referee may also call a minor penalty.
- Bad position at the dot: the centre's feet are not on either side of the restraining lines, or his blade is not in the white area.
- Gaming the clock: a centre who arrives at the dot just as the five seconds expire, to gain an advantage, is removed.
- Offside or early: a player lined up offside, or a centre who moves before the drop.
The linesperson does not need to blow the whistle again to deal with a slow centre. If a centre is still away from the dot when the five seconds run out, the puck can simply be dropped.
Two violations: the bench minor
The rule escalates. When the same team commits a second violation during the same faceoff, the referee assesses a bench minor penalty, announced as "Delay of Game – Face-off Violation."
Two variations matter:
- After an icing, the first violation by either team brings a warning rather than a replaced centre. Any later violation by that team on the faceoff brings the bench minor.
- Arriving late to the faceoff location, and so being offside for it, draws one warning a game (also given to the coach). The next time is a bench minor for "Slow Proceeding to Face-off Location."
How coaches use the rules
USA Hockey's faceoff guides for coaches turn several of these rules into tactics:
Keep two faceoff players on the ice for important draws. USA Hockey recommends having your two best faceoff people on the ice at critical times, in case your best is thrown out of the circle. With a second violation costing a penalty, the backup has to be good enough to take the draw cleanly.
Match handedness to the dot. The same guide notes that it is easier for a left-handed centre to win a draw back to his backhand in the right-hand circle, and vice versa. Because the rulebook lets the team on the power play — and the team that benefits from an icing — choose which end-zone dot to use, that choice can be made with the centre's handedness in mind.
Decide what the faceoff is for. USA Hockey frames an offensive-zone faceoff, especially on a power play, as a choice between playing for possession and trying to score straight off the draw. With the goaltender pulled for an extra attacker, its guide is blunt: the faceoff must be won, so the best faceoff player and the most experienced players belong on the ice.
Set a target. One objective the guides suggest for a team is to win 60 per cent of its faceoffs — an ambitious figure in a contest where, as the next section explains, the league as a whole can only ever break even.
Faceoff percentage, and why it matters most on special teams
Faceoff percentage is faceoffs won divided by faceoffs taken. Because every faceoff has one winner and one loser, the league as a whole always sits at exactly 50 per cent: a team can only climb above that line by taking draws from the teams it plays.
For individual centres, faceoff percentage is one of the cleaner numbers in the sport, because a faceoff is a repeated one-on-one contest; plus/minus and hockey's other statistics explains why so many other numbers are muddied by teammates and deployment.
The rulebook explains why the faceoff counts for more on special teams. A short-handed team is exempt from icing, so a penalty-killing team that wins a draw in its own end can fire the puck the length of the ice and force the power play to start again from its own end. Every lost defensive-zone draw on a penalty kill hands the opponent the puck in the most dangerous place, and every won one can wipe out a chunk of the power play.
Faceoffs in our games
The centre's job — faceoffs, the middle lane and the defensive responsibility in front of the net — is described in hockey positions explained. In Hockey Career Sim 2026 you can build a career as a centre or another position in a fictional league, and hockey career archetypes explained covers which roles suit which players. In 84-0 Hockey Draft & GM Manager, the centre is one of the six slots in the starting lineup you draft, from a pool built on real players' careers with the game's own ratings; the hockey draft simulator guide explains how to balance that lineup. Neither game is affiliated with any league. Our other rules explainers are on the hockey hub, and the catalogue is under sports career and GM games.
Good to know
Frequently asked questions
Who puts their stick down first on an NHL faceoff?
Why do centres get thrown out of faceoffs?
How many faceoff spots are on a hockey rink?
Where is the faceoff after icing?
What is a good faceoff percentage?
Sources
- National Hockey League Official Rules 2026-2027 (Rule 76 Face-offs; Rules 1.9, 15.5, 38.4, 81, 83, 85 and 86) (opens in a new tab)National Hockey League — accessed
- Coaching Education Program, Tactical: Offensive Faceoffs (opens in a new tab)USA Hockey — accessed
- Coaching Education Program, Tactical: Defensive Faceoffs (opens in a new tab)USA Hockey — accessed
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