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IQ Test & Brain Training Games: Partnership and Acquisition Overview

An overview for publishers, community programmes and acquirers of IQ Test & Brain Training Games: what it contains, what it does not claim, and next steps.

By Published 4 min read

Reign Creative LLC makes IQ Test & Brain Training Games, which this article links to, so we have a commercial interest in it. How we write and check articles.

AI-assisted article. Drafted with AI tools from the sources cited below and checked by automated tests and an AI editorial review. No person has reviewed it yet. How we write and check articles.

Key takeaways

  • IQ Test & Brain Training Games combines an IQ-style test, brain, memory, logic and vocabulary games, mental math and a personality questionnaire.
  • The listing states that its test results are estimates based on app activities, not clinical, psychological or professional assessments.
  • The app's page on this site adds that getting better at the app's games is not evidence of a general change in intelligence, so partner copy must not claim otherwise.
  • Reign Creative LLC is open to publishing, licensing, community and acquisition discussions, with no figures published.
  • Any transfer of ownership goes through Google Play's formal process.

Brain games sit between entertainment, education and wellbeing. This overview answers three questions a partner from any of those areas would need settled — what is in the app, what can be said about it, and could it be bought or licensed — for IQ Test & Brain Training Games, which the app's page on this site says was listed on Google Play as Mental Math & Memory Games until its recent rename.

What is inside the app

The listing describes several kinds of mental practice in one place:

Area What it includes
IQ-style test Numerical reasoning, logic, patterns, vocabulary, working memory, spatial reasoning and processing speed, followed by practice recommendations
Brain games Math, memory, language, logic, attention and speed, in quick play, daily, survival, boss and progression modes
Memory games Digit span, sequences, grids, colours, letters, symbols and mixed recall
Logic and vocabulary Analogies, sequences, conditional reasoning, deduction, synonyms, antonyms and context clues
Mental math The four operations, percentages, ratios, estimation and money problems
Self-reflection A personality questionnaire with original questions and a Big Five profile
Tracking Daily challenges, XP, streaks, personal bests, a reaction time test and charts

It is free to download, supported by ads, with optional in-app purchases.

The claims boundary

Any partner in this category needs a firm rule on wording, and the listing provides one. It says IQ test, personality test, memory test and other results are estimates based on app activities, not medical, psychological, clinical, educational-placement, employment or professional diagnostic assessments. The app's page on this site goes further: getting better at the app's games is not evidence of a general change in intelligence. The personality test is offered for self-reflection rather than diagnosis.

So partnership material can talk about practice, variety, enjoyment and progress against a player's own history. It cannot promise sharper minds, protection against decline or anything clinical. That boundary protects users and partners alike.

Partners who fit

Education publishers. The mental math, vocabulary and logic sets overlap with school skills. A publisher could explore licensing, co-developed question packs or a white-label version where technically feasible.

Wellness publishers. A daily-challenge habit fits wellbeing content about routine and leisure, presented honestly as games rather than therapy.

Community programmes. For libraries, community centres and clubs that run social puzzle sessions, sponsorship, cross-promotion or a co-branded session guide are possible, again framed as recreation.

A worked example: a library puzzle club

A library runs a weekly hour-long puzzle club for ten adults. Each session opens with ten minutes of the daily challenge on members' own phones, followed by a paper logic puzzle discussed as a group, then a vocabulary game played in pairs. Over a term of 12 weeks, that is 120 minutes of app use per member and a lot of conversation. The library needs nothing from Reign Creative to do this, but a partnership could add printed guides, accessibility notes or themed packs. What the club would not do is chart members' "IQ" as a measure of improvement, because the app's own listing says its results are estimates, not assessments.

Acquisition discussions

Reign Creative LLC is open to serious conversations about acquiring this app on its own, together with related education apps, or with the portfolio. Early talks focus on fit: what the buyer would do with the app and its audience. This page deliberately publishes no prices, valuations, revenue or user numbers, and nothing here is an offer to sell.

Moving the app between Play accounts

When an app is sold, Google Play handles the move. Its Play Console help asks both sides to have registered, active developer accounts and to provide the registration transaction IDs, and it requires an active payments profile on the receiving account for apps with in-app products, which this app has. The help page lists what goes across, including users, ratings, reviews and store listing information, and what stays, such as earnings reports and orders made before the transfer. Promotions do not move, though previously issued promo codes should still work. Ad SDK integrations are updated afterwards so that ad traffic is credited to the correct account.

Raising a brain-games proposal

Write through the partnerships page, which opens a pre-addressed email, or send a note to ReignCreativeSupport@gmail.com. Introduce yourself and your organisation and describe the idea briefly. Please do not include confidential, financial or personal information in a first message. Discussions are nonbinding: nothing is agreed until due diligence is done and both parties sign terms.

Background reading on how this site treats the subject: are online IQ tests accurate?, abstract reasoning tests explained and accessibility in brain training apps. The app is one of our education and brain apps.

Good to know

Frequently asked questions

Can IQ Test & Brain Training Games be acquired?
Reign Creative LLC is open to serious discussions about acquiring an individual app, several apps or the portfolio. This page is not an offer, and it publishes no prices, valuations, revenue or user numbers.
Is the app's IQ test a real assessment?
No. The listing says IQ, personality, memory and other results are estimates based on app activities, not medical, psychological, clinical, educational-placement, employment or professional diagnostic assessments.
Could a library or senior centre run a brain games session with the app?
The app is free to download, so a group session needs no agreement. A formal programme, sponsorship or co-branded material would be a partnership discussion, and any promotion would have to describe the games as practice and enjoyment, not as proven cognitive benefit.
What did the app used to be called?
The app's page on this site notes that it was previously listed on Google Play as Mental Math & Memory Games before being renamed IQ Test & Brain Training Games.

Sources

  1. IQ Test & Brain Training Games (opens in a new tab)Google Play — accessed
  2. Transfer apps to a different developer account (opens in a new tab)Google Play Console Help — accessed

About the author

— The independent app studio that builds the apps covered on this site and publishes every article here. On Google Play it publishes as Reign Collective Apps.

We use AI tools to help research, draft and edit our articles. Each article lists the sources its factual claims rely on, and details about our apps come from their live Google Play listings. No article on this site has been reviewed by an independent expert unless the reviewer is named on it.

No person at Reign Creative LLC has read this article in full. It was published after automated checks and an AI editorial review, which are described in our editorial policy and are not the same as a person reading every sentence.

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