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Regal Tower Defense: TD Game — Partnership and Sale Discussions

For strategy publishers and localisation partners: Regal Tower Defense's 50 levels, 10 worlds, Aura Towers and Build Pads, and how sale talks work.

By Published 4 min read

Reign Creative LLC makes Regal Tower Defense: TD Game, which this article links to, so we have a commercial interest in it. How we write and check articles.

AI-assisted article. Drafted with AI tools from the sources cited below and checked by automated tests and an AI editorial review. No person has reviewed it yet. How we write and check articles.

Key takeaways

  • Regal Tower Defense is a 50-level campaign across 10 worlds, from Royal Meadow to the Chaos Realm.
  • Seven named attacking towers cover different problems, and Aura Towers boost neighbours instead of attacking.
  • Purchasable Build Pads let players create tower positions on valid terrain, so layout becomes part of the design.
  • Strategy publishers and localisation partners could discuss publishing, localisation, co-developed worlds, licensing or acquisition.
  • No multiplayer is described; talks are nonbinding and publish no figures.

Regal Tower Defense: TD Game is built around placement over raw damage; its Google Play listing promises "a tower game where placement matters". This page is for strategy publishers and localisation partners, and it sets out the campaign, the systems that make it distinctive, the partnership models that fit, and how a sale would be carried out.

Ten worlds, fifty levels

The listing describes a campaign of 50 levels across 10 worlds:

# World # World
1 Royal Meadow 6 Haunted Marsh
2 Stone Pass 7 Desert Citadel
3 Forest Bend 8 Crystal Caverns
4 Frozen Crossing 9 Celestial Gardens
5 Volcanic Gate 10 Chaos Realm

Enemies include goblins, brutes, wolves, trolls, drakes, golems, armoured units, flying units, elites and world bosses, arriving in shifting combinations. Coins, gems, XP, stars, achievements, a Tower Collection and an enemy Encyclopedia run alongside. The game is free with ads, and Google Play lists in-app purchases.

The three systems that set it apart

Seven named attacking towers. Arrow, Cannon, Frost, Flame, Lightning, Siege and Chaos each answer a different problem: armour, speed, resistance or crowding. The app's page on this site frames a lost wave as the wrong tower in the right place, or the right tower in the wrong one.

Aura Towers. Support towers that do not attack but raise damage, attack speed, range or elemental power of nearby towers, turning chokepoints into kill zones.

Build Pads. Purchasable positions placed on valid terrain away from paths, towers, auras and the castle, so the map is partly the player's design.

A usable camera, with pinch zoom, pan, saved presets and lead-enemy follow, keeps the layout readable.

Strategy publishers

A publisher could look at publishing and distribution, licensing, co-development of an eleventh world or new tower types, and white-label versions where technically feasible. Because the campaign already has a defined difficulty curve across ten worlds, new content can be slotted in by difficulty rather than bolted on.

Translating ten worlds and seven towers

This game's text is mostly names and short descriptions, and names matter: ten worlds, seven tower types, aura effects, enemy entries in the Encyclopedia and achievement descriptions. A localisation partner would also check that the Encyclopedia's descriptions stay accurate in translation, because players use them to plan.

Why the Encyclopedia and Tower Collection help partners

Two collection systems run beside the campaign: a Tower Collection to expand and an Encyclopedia that fills in as players meet new enemies. For a co-development partner, they are ready-made places to introduce new content, since a new enemy gets an entry and a new tower joins the collection. That gives fresh content a home in the game's existing structure, and gives players a visible record of what they have discovered.

Limits to keep in view

The listing describes a campaign and does not mention multiplayer. Ads support the free version and Google Play lists in-app purchases, so promotional copy should not suggest that progress depends on purchases.

A worked example: scoping an eleventh world

If the campaign's 50 levels are spread evenly across its 10 worlds, each world holds 50 ÷ 10 = 5 levels. A co-developed eleventh world would therefore be scoped at five levels to match, introducing at least one new enemy combination and a world boss, and placed after the Chaos Realm on the difficulty curve. Balancing would cover all seven named attacking towers plus auras, so each new level is tested against eight tower roles.

Acquiring Regal Tower Defense

Reign Creative LLC is open to serious discussions about acquiring this game alone, both tower defence games together, or the portfolio. This page does not include prices, valuations, revenue or player numbers, and it is not an offer to sell.

Completing a sale on Google Play

The game would move to a buyer through Google Play's developer-account transfer. Google's help sets out the essentials: both accounts registered and active with transaction IDs, an active payments profile on the receiving account for in-app products, and updates to integrated services and ad SDKs after the move. Google adds that orders created before the transfer stay with the original account, that test groups must be recreated, and that its support team replies within 2 business days of an approved request.

Proposing a tower defence deal

Write through the partnerships page or to ReignCreativeSupport@gmail.com with your company and the arrangement you have in mind. Please do not include confidential, financial or personal information in a first message. Nothing said in early talks binds either side: discussions are nonbinding until due diligence is done and terms are signed.

For the player's perspective: tower defence strategy basics, Aura Towers and support stacking and Build Pads and custom tower positions. The game is one of our action and arcade apps.

Good to know

Frequently asked questions

How many levels and worlds does Regal Tower Defense have?
Fifty campaign levels across ten worlds: Royal Meadow, Stone Pass, Forest Bend, Frozen Crossing, Volcanic Gate, Haunted Marsh, Desert Citadel, Crystal Caverns, Celestial Gardens and the Chaos Realm.
What are Build Pads in Regal Tower Defense?
Positions players can purchase and place on valid terrain away from paths, towers, auras and the castle, creating angles the map does not offer, according to the listing.
Could a publisher add new worlds to the tower defence game?
Co-developed worlds, enemies or towers are among the arrangements Reign Creative LLC is open to discussing, along with licensing and localisation, all under signed terms.
Can Regal Tower Defense be bought?
Reign Creative LLC is open to serious acquisition discussions for this game, the pair of tower defence games, or the portfolio. No figures are published and nothing here is an offer.

Sources

  1. Regal Tower Defense: TD Game (opens in a new tab)Google Play — accessed
  2. Transfer apps to a different developer account (opens in a new tab)Google Play Console Help — accessed

About the author

— The independent app studio that builds the apps covered on this site and publishes every article here. On Google Play it publishes as Reign Collective Apps.

We use AI tools to help research, draft and edit our articles. Each article lists the sources its factual claims rely on, and details about our apps come from their live Google Play listings. No article on this site has been reviewed by an independent expert unless the reviewer is named on it.

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