PER, Win Shares and Box Plus/Minus: Basketball's All-in-One Ratings Explained
What PER, Win Shares and Box Plus/Minus measure, how each is built from the box score, why they can disagree about one player, and which suits which question.
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Raw totals reward minutes. A reserve who scores 14 in 24 minutes and a starter who scores 18 in 38 are not doing the same thing, and per-36 rates put them on one footing. Usage rate adds the other half of the picture: how much of the team’s offence ran through the player while they were on the floor.
Enter one game, per-game averages or season totals. Game Score and the assist-to-turnover ratio come from the same line; add the team’s totals to see usage.
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Use one game, per-game averages or season totals — the same span for every field.
Points per 36 minutes21.0
The line covers 24.0 minutes, so the per-36 figures assume the same rate over minutes that were not played. Game Score is built for a single game; per-game averages give the average Game Score.
Per 36 minutes
stat per 36 = stat ÷ minutes played × 36
Usage percentage
USG% = 100 × (FGA + 0.44 × FTA + TOV) × (team minutes ÷ 5) ÷ (MP × (team FGA + 0.44 × team FTA + team TOV))
Game Score
GmSc = PTS + 0.4 × FG − 0.7 × FGA − 0.4 × (FTA − FT) + 0.7 × ORB + 0.3 × DRB + STL + 0.7 × AST + 0.7 × BLK − 0.4 × PF − TOV
Assist-to-turnover ratio
AST/TO = assists ÷ turnovers
The first three are Basketball-Reference’s published formulas; the assist-to-turnover ratio is defined in the NBA’s stat glossary. Usage counts a player’s “plays” as shots, free-throw attempts at 0.44 each (the weight true shooting uses) and turnovers, then compares them with the team’s plays while the player was on the floor — which is why the team’s minutes are divided by five. Game Score is John Hollinger’s, built to give “a rough measure of a player’s productivity for a single game”.
An illustrative line — not a real player — of 14 points in 24 minutes off the bench: 5-for-11 shooting with one three, 3-for-4 at the line, 5 rebounds, 3 assists, 1 steal, 2 turnovers and 2 fouls.
| Statistic | In the game | Per 36 |
|---|---|---|
| Points | 14 | 21.0 |
| Rebounds | 5 | 7.5 |
| Assists | 3 | 4.5 |
| Steals | 1 | 1.5 |
| Turnovers | 2 | 3.0 |
| Field-goal attempts | 11 | 16.5 |
The team took 88 shots and 22 free throws and committed 13 turnovers in 240 team minutes. The player used 14.76 plays (11 + 0.44 × 4 + 2) against the team’s 110.68, but was on the floor for only 24 of the 48 minutes, so usage is 26.7% — more than the 20% an even split among the five players on the floor would give.
| Measure | Result |
|---|---|
| Usage rate | 26.7% |
| Game Score | 10.1 |
| Assist-to-turnover ratio | 1.50 |
A Game Score of 10.1 sits at the “average performance” mark on Basketball-Reference’s scale. The per-36 line — 21.0 points and 7.5 rebounds — is the same 24 minutes stretched to 36; whether the player could keep that rate for the extra 12 minutes is the part no box score can show.
The calculator’s functions are tested against figures Basketball-Reference prints. Three season lines from the same 2004-05 team page its four-factors article uses reproduce the usage rates it shows — 19.0, 21.3 and 28.3 — and the per-36 numbers beside them, and four single-game lines from a game log reproduce its Game Scores of 24.2, 22.7, 23.9 and 6.0.
The true shooting calculator covers the efficiency side, and the basketball advanced stats explainer puts usage and the per-possession view in context.
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